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GLBasic - en / Re: Box2D in GLBasic?
« Last post by MrPlow on 2019-Nov-10 »

I will try out the box2d library and see if I can spot the problem...I used it briefly before for an older project.
GLBasic - en / Box2D in GLBasic?
« Last post by Bluepixel on 2019-Nov-10 »
Hi there, I am working on a small physics based game and would love to add in Box2D physics, since that's the only physics library for GLBasic I could find, so I found a Box2D library in the showroom, downloaded it, and ran the example project. The example project ran fine, but after compiling it within the editor it simply stated; *1 FAILED*. I created a hello world project, took the Box2D library and included it into my project, I ran it and the project failed, which leads me to believe that it's probably outdated, which is unfortunate since I was really hoping I could get some physics working :blink:

Anyone that can help me with this?

 :offtopic: PS. I am very sorry about my frequent posts, I am rather new to GLBasic, so I am very curious as to of how things work. I will try to do as much research as I can on my own before posting anything. :offtopic:
Off Topic / Re: Voxels are the future!
« Last post by Schranz0r on 2019-Nov-10 »
Yeah, OpenGL use VBO's and is GPU accelerated.
I know, you're right it would be better, but I can see the bad reviews coming in if they have to choose the keymappings before playing.
A lot of Players have little patience on mobile.

If I have the most likely controllers mapped first, I could then maybe do a remap option later on.

GLBasic - en / Re: How do i use Android Studio?
« Last post by MrPlow on 2019-Nov-09 »
Check the readme in the android studio folder created by GLB after you compile.
Also the Android Studio SDK Manager needs to have SDKs and libraries installed - you can find more about those online...

There are certain things you need to change and others you need to leave as is.

build .gradle at the app level >

  // GLBASIC_USER_NOTE versionCode, versionNumber, target SDK
        minSdkVersion 23
        targetSdkVersion 29

androidmanifest.xml - make sure you have it setup correctly if you edited it.

Below image is my SDK tools setup.

GLBasic - en / How do i use Android Studio?
« Last post by Bluepixel on 2019-Nov-09 »
Hi there, I was super excited to try out android studio, when I compiled to android it told me to install android studio so I did. I created a simple hello world program and when I compiled for android it started up android studio, started updating some stuff and after a long time of waiting I just got errors.

Ive tried a lot to make this work but nothing seems to work.
Is there maybe a tutorial or guide on how to use android studio?
Why not make the controls remappable? I think there were some code around for that on the forums. It's always nice if you can remap the controls to something that works better for you, or if one has some controller or keyboard that you didn't think of when you made the game.
Announcements / Book
« Last post by MrPlow on 2019-Nov-08 »
Hi Guys

For any of you that like to read! *prepare for shameless plug*

My book is available on all the best online bookstores :) And is a popular Gift Item in the Game Programming categories...

Aimed at those who grew up with Micros...


Can you tell me roughtly the KEY maps for the Gamecontroller for Android?
Is it documented somewhere or do I need to loop through each one with a code routine?

GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on 2019-Nov-08 »
Yes - I noticed players on youtube often jump out of a game or app mid play or when they die, in order to send a text or open something else...this is when the ad shows.

I can make it so the ad show right away when they do that but they are prompted to continue playing or quit fully, or I can wait for them to return to the app then show them. Currently using the former but the next app I will try the latter - just to see the difference.
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