Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
41
Announcements / Re: Comming up features
« Last post by Kitty Hello on 2020-Oct-24 »
@Schranz0r, yes. I you can omit "self." and "[]" if the compiler clearly knows what you mean.
42
I tried installing v15 and copying the Steam version's IDE into the folder to no avail. v15 still reports as the demo version and the newer IDE has some weird quirks saving files which cause the precompiler to report syntax errors on line 1 regardless of its contents. For some reason the IDE always points at line 2 though.
Opening newer files with the older editor shows up with 3 glitch characters before the start of the program, so I assume it's some kind of bug with Unicode handling.
43
GLBasic - en / Re: Windows CE and v15 compilers on version 16?
« Last post by Qedo on 2020-Oct-23 »
try installing old versions:
https://www.glbasic.com/forum/index.php?topic=11058.msg97200#msg97200
Current should be V15.
but i don't know if they work with the steam license
Always backup, you never know
44
In that case, is there a way to get an old version working with my Steam account?
45
GLBasic - en / Re: Windows CE and v15 compilers on version 16?
« Last post by Qedo on 2020-Oct-23 »
Windows CE is not supported in V16

// 16.026
   // STEAM publishing
   //    GLBasic V16 will be online through STEAM
   // New compilers:
   //    Win32, Win64 use new GCC versions

   // Dropped support
   //    Dead platforms:
   //    GP2X, WIZ, PANDORA, WINCE, IPHONE


   // Core:
   //     GETJOY... returns 0 if no joysticks are attached
   //     Debugger stops immediately when you stop.

   // Win32:
   //     Mouse wheel is buffered for better accuracy.
46
GLBasic - en / Windows CE and v15 compilers on version 16?
« Last post by tomrow on 2020-Oct-23 »
I'm trying to test whether the Windows CE compiler works on version 16 of GLBasic but I'm getting this message:


*** Configuration: WINCE ***
precompiling:
GPC - GLBasic Precompiler V.15.394 SN:552f61ef - 3D, NET
Wordcount:9 commands
compile+link:
/cygdrive/Q/Compiler/platform/WinCE/Lib/libGLBasicWinCE.a(OpenGLRainbows.o)(.text+0x5db4):OpenGLRainbows.cpp: undefined reference to `Z12gf_jpeg_readPKciPiS1_S1_PPh'
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 2.6 sec. Time: 23:12
Build: 0 succeeded.
*** 1 FAILED ***



Previously it was reporting files as missing until I copied WinCE from the Source.Zip file over the top of it, but now I get this.
I'm not very good at C so I'm not quite sure what this means, does anyone know of a fix for this?
47
Announcements / Re: Comming up features
« Last post by c0d3r9 on 2020-Oct-22 »
I havenĀ“t installed GLBasic a year.
Any news, any new features in the next time?
48
Announcements / Re: Comming up features
« Last post by Schranz0r on 2020-Oct-22 »
Maybe i'm blind but, in function foo you use self.ia[].
So if i understand it right, i can do with the next Update this:

Code: (glbasic) [Select]
    FUNCTION foo:
        ALIAS p AS ia[0]
    ENDFUNCTION
49
Announcements / Re: Comming up features
« Last post by Kitty Hello on 2020-Oct-22 »
Yes, sure. There are cases when the "self." is still required, but I try to fix that, too. It's just easier to type and most of the time redundant.
50
music/sound / Dolby Atmos 3d sound
« Last post by Hemlos on 2020-Oct-22 »
I built a theatre setup for my pc    :enc:

Has anyone considered a sound interface for atmos in GLB?  >:D
Pages: 1 ... 3 4 [5] 6 7 ... 10