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11
GLBasic - en / Re: 3D and GLB
« Last post by Hemlos on 2020-Oct-21 »
I'd definitely be interested in some 3d tutorials. It's the old retro style 3d that interests me most so basic graphics and shading is no problem providing the speed is there.

GLBasic 3d is based on opengl.

There are many snippets to learn from on this board in the 3d section
Feel free to drop questions there, many of us are watching the boards and are able to help.
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GLBasic - en / Re: 3D and GLB
« Last post by Hemlos on 2020-Oct-21 »
Not really Hemlos.
You can make a system close to a real 3d sound system but it will not be complete.
To simulate a real 3D sound environment, a function like MUSICVOLUME is missing.
A function that allows you to change the sound in real time is essential (SOUNDVOLUME?)

For example you have a radio in a room, the sound of this radio must increase or decrease in real time depending on whether the player is approaching or not.

Without a SOUNDVOLUME function, you will be able to give the illusion of a real 3D sound environment with short sounds, but if a sound is long, there will be a problem.

Yes, realtime panning and volume is important for precise audio positioning for situations like you described.
Using 2.0 audio channels, Dolby software reduces volume for sound in rear, we can emulate this easily.
It would sound even better if we can access a "fade" for sounds, for using 4.0 channel speakers.
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2D-snippets / Re: PlyTxt - Polygon Text TXT files
« Last post by bigsofty on 2020-Oct-19 »
It's a great game, from the same programmer as Exile another classic with an early physics engine. Such a sad loss, he died soon after Thrust.
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2D-snippets / Re: PlyTxt - Polygon Text TXT files
« Last post by erico on 2020-Oct-19 »
That is a very interesting tool!
Let us know how the remake goes. :)
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2D-snippets / Re: PlyTxt - Polygon Text TXT files
« Last post by Moru on 2020-Oct-19 »
Good timing for a Thrust remake! I tried this one and it's pretty fun https://store.steampowered.com/app/727020/Arcade_Moonlander/

Except it's not very well made. Apparently the world is made of a gigantic .png file and collisions were handmade separately so very hard to make new levels.

Looking forward to see your version!
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2D-snippets / Re: PlyTxt - Polygon Text TXT files
« Last post by nabz32 on 2020-Oct-19 »
I like the idea of possible ascii art connections between Nodes for better readability. :good:
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2D-snippets / Re: PlyTxt - Polygon Text TXT files
« Last post by Kitty Hello on 2020-Oct-19 »
Nah, that's why I'm doing the remake ;)
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2D-snippets / Re: PlyTxt - Polygon Text TXT files
« Last post by bigsofty on 2020-Oct-18 »
It's a nice format, Thrust is such a classic. Are you going to use Box2D or emulate the original physics?
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Announcements / Re: Comming up features
« Last post by bigsofty on 2020-Oct-18 »
Very handy and cleaner looking, thanks Gernot!  :good:
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GLBasic - en / Re: Android Saving Files
« Last post by spacefractal on 2020-Oct-18 »
its require a permission from the user as Media folder is procected and then also return its path if you get granted.

This require some added java code in requestPermission java code and then return a path rather than "1" or "0".

Im have no plans to do that currectly.
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