Recent Posts

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91
Beta Tests / Re: Beta test 3D demo 0.1
« Last post by Snoopy on 2019-Aug-20 »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump! :P
Damn ! I still have to work on that :P

Erico, first of all thank you for your support  :good:  I hesitate between a fantasy style demo or rather a WW2 style.
I would like your opinion before continuing.
92
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on 2019-Aug-19 »
API-22 using Pixel 3 emu - fails
API-27 on Pixel is fine

93
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on 2019-Aug-19 »
there Opengl issue is more like this one:
https://discourse.libsdl.org/t/sdl2-2-0-7-android/23547

But its does run as its seen, that the matter. anyway the Android Crashes was more about connection in the emulator and not the app its self. but just make sure to close it down before launch a new one.

We are howover on SDL version 2.0.9 (required due Google Play requirements).
94
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on 2019-Aug-19 »
im gonna think im should add a "GLB_ON_SHOW" function to make sure SHOWSCREEN can been invoked even when copy files or dir. A App can possible crash on loading if the game loading time is more than 5 secs if no SHOWSCREEN is called.

This feature is done and has send to Gernot. Also if GLB_ON_SHOW is not found, then glbasic will just force calling SHOWSCREEN to noticy the system (with a blank screen) on a assets access and under a recursive copying. This often can take too long time to complete and then might crash and force it to been closed down.
95
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on 2019-Aug-19 »
we dont use any of that. also im have running into major trouble with Android Studio that just hanging, if you forgot to close the app down before closing emulator (which im first found up after about 20 crashes).

So make sure to close the app in the emulator to avoid Android Studio crash. Not sure why its happens throught.
96
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on 2019-Aug-19 »


From the link about user says this

https://stackoverflow.com/questions/33210443/error-validate-display255-error-3008-egl-bad-display-by-toutorial

"I had the same issue when I tried to load webview on Dialog. If I load webview on activity, it works well."
97
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on 2019-Aug-19 »
im know, but currectly no idea why and Android Studio is hightly annoying like hell as IDE simply just hang after that.
98
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on 2019-Aug-19 »
Not sure how relevant this is ... but this error show in my studio output

  C++ calling SDL_CreateWindow (fs:1)
E/libEGL: validate_display:255 error 3008 (EGL_BAD_DISPLAY)

Emulator still runs but maybe if affects devices differently
99
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on 2019-Aug-19 »
Hi SF

Does this app install okay for you - its a release version-works on my emulator but not on my phone device.

https://www.dropbox.com/s/a2yc2z2urd8hb2v/app-breaker.apk?dl=0
100
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on 2019-Aug-19 »
I just tried emulator version of an app using key(1) and the back button on the emulator does not fire it correctly?

Am I doing something wrong does key(1) require another change to get it to work on emulator to bind to the "back button"?

pressing esc works on windows version.


Ignore that - back worked just now in emulator. :)
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