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91
3D / Re: 3D Performance - How much polygons are possible?
« Last post by Slydog on 2019-May-07 »
Try the following project which emulates a Minecraft style world:
(This is from 2013 so it may not work out-of-the-box with the latest GLBasic.)

http://www.glbasic.com/forum/index.php?topic=9499.msg82334#msg82334

You can change the world size (x, y, z) to test the limits of GLBasic.

I don't think it has a poly count indicator, but should be easily added if needed.
A global variable incremented in the AddQuad function should do it.
(It's a shame this wasn't turned into a game.  Hey, the code is freely available to anyone to modify and create something real.)
92
Competitions / Re: GLBasic Contest 02: 2D Art
« Last post by dreamerman on 2019-May-06 »
@Qedo: Thank You, this will be usefully as it's looking really nice and there is no need to port/rewrite other fire effect if someone needs it :D

Background of fancy sprites with black-hole effect, and text filled with such nice fire as above. This would be great :> I hope that there will be more entries, there is still time.
93
Off Topic / Re: 80ties
« Last post by Snoopy on 2019-May-04 »
I totally agree with you, especially about creativity.
In addition you made me want to have fun again with emulators ;)

Really very interesting this tiny computer. It gives ideas.
94
GLBasic - en / Re: Message to Kitty
« Last post by Snoopy on 2019-May-04 »
Moru you are right.
Personally I don't like Apple systems at all (even their macOS I don't support it).

Quote from: spacefractal
sell it. im did sold mine to a friend, which using it by different mean. he dosent use xcode anyway. xcode has allways been qutie annoying with hash requirements.
When I bought it, it was already in bad shape (and it was already expensive for me), it was just to compile, and given its condition, it is unsellable :(
Maybe I'll put it on my TV and use it as a multimedia center.

This is good news for Android and for HTML5, I totally agree with you and Gernot, for now it's the best solution.

Quote from: spacefractal
PS. We can change this typic if you wish.
I don't understand, do you mean "topic"?  O_O

Quote from: MrPlow
I have just released another android app using this method:
https://play.google.com/store/apps/details?id=com.gazzapper.asteroids.spaceshooter
:good: MrPlow

I'm happy that everything is working for you, but in fact we were talking mainly about other platforms (especially Apple) and the future with Opengl->Vulkan.
95
GLBasic - en / Re: Message to Kitty
« Last post by MrPlow on 2019-May-03 »
Guys,
My app building for Android still works for the higher APIs - not perfect - some Background activity behaviours that gooooogle doesnt like but otherwise working fine for my players. Even admob and iaps are still working on the versions I am using (for now anyway!)

The 64 bit is next thing so if SF or Gernot can solve that one using current build process that might keep android building going for  with GLB.

I am still using older versions of everything (cause I don't want to 'break' my setup)

I have just released another android app using this method:
https://play.google.com/store/apps/details?id=com.gazzapper.asteroids.spaceshooter

96
GLBasic - en / Re: Message to Kitty
« Last post by spacefractal on 2019-May-03 »
sell it. im did sold mine to a friend, which using it by different mean. he dosent use xcode anyway. xcode has allways been qutie annoying with hash requirements.

But we cant do native code for Apple devices anyway anymore. OpenGL does still works, but can come with a warning, but they do might remove it from the next version, which is 64bit only version.

64bit is howover NOT a issue. That part IS fixed. So 64bit requirements for Android later this year would not been a issue. its the move to Android Studio that is really.

Im did do have the mac 5-6 years or such, before it got obsolete, but still annoying, when im did upgraded the ram from 2gb to 8gb. There was something different none sense issue. Sierra was the last OS im could support on my mac. Im could purchase a new used mac around 2014 and such, but have no plans to do it. This is due OpenGL. But with a good HTML5 support, then its would not been a issue anymore.

PS. We can change this typic if you wish.
97
Off Topic / Re: 80ties
« Last post by Moru on 2019-May-03 »
The old computers are coming back as emulators now. People start realising high resolution and gigantic downloads don't make a good game. The harsh limits of old systems can even increase the creativity in ways a modern system can't. There is a new genre coming, the "Fantasy computer". For example the TIC-80 (https://tic.computer/). They often come as a dev-system where you make everything, all programmed inside the emulator. With grafic editor, map editor, music, sound and ofcourse code. Fun to play around with to see if a concept works and then fire up GLBasic to make something proper out of it :-)
98
GLBasic - en / Re: Message to Kitty
« Last post by Moru on 2019-May-03 »
I never even thought of getting a mac, expensive, planned obsolete early and locked down so I can't do what I want. I'm using windows computers that are 15 years old and they work just fine as long as you keep a good firewall and stay away from stupid links. What I see at work, the iPhones are dwindling in usage over time, the Huaweis are taking over. Last time I was waiting for a flight there was ringtones from Huaweis everywhere :-)

So maybe we can safely forget about iPhones soon, the owners are known for buying more but even those are moving over to other platforms now so that behaviour will also change.
99
GLBasic - en / Re: Message to Kitty
« Last post by Snoopy on 2019-May-02 »
Apparently, since March, version 12 of the iOS SDK is required and therefore Xcode 10.
Xcode 10 requires a Mac running macOS 10.13.6 or later.

My maximum macOs version is 10.11.6

Okay in the trash ! :D ... :'( :'(

Thanks Spacefractal.
100
GLBasic - en / Re: Message to Kitty
« Last post by spacefractal on 2019-May-02 »
Xcode allways require the newest version of Mac OSx. If can't upgrade to that version, then you are out of luck. You do might can use the next newest, but not allways.
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