Recent posts

#1
GLBasic - en / Re: Editor Question
Last post by Widget101 - 2025-Apr-27
Quote from: Kitty Hello on 2024-May-14Yes, there's only the option to change the font size. But there might be alternative fonts to use, that suit your eyes better? We're getting old, eh? :) I need new glasses every two years, myself.

Thank you for this!! I bought two new 3840x2160 monitors at the back end of last year and have been hugely struggling with the IDE text. After all these years I'd not realised I could change the font size. I've been messing round with monitor resolutions and blurry upscaled outputs - should've checked the forum earlier!   :-[
#2
Quote from: Paul Smith on 2025-Apr-16This Forum has been quiet for over 6 months, I doubt Kitty Hello is working on improvements. I would love to see an update.

Just out of interest is anyone using GLbasic on a weekly basis? I've not had the time or motivation since new year.

I'm still using GLBasic - got over 700 hours in on Steam and a lot (LOT!) more than that on the standalone version but I'm also dabbling with Python and C# (Unity and Monogame).

I still come back to GLB as my go-to, to quickly trial out ideas as its so easy to use, and I've also got a couple of GLB projects that I'm about 80% through (so only another 60% left to go!  =D ).
#3
I am too working on two projects, but I have no time to continue right now. For the new project I heavily use types, I would love the option to create interface types, but I think that is not going to happen. My largest problem in this project is that I am not able to use the debugger anymore, everything crashes when I enable the debug mode on this new project, on my old project this is not an issue, so I think it's type related.
When I get the time to work on my projects I am heavily involved, but I have large gaps in between.
#4
Yes it's an old style and I like it too like this.

But all "old style tools" are dead nowadays : Playbasic, Darkbasic, Div and so on...That's a pitty.
Throwing GLBasic on steam was not enought to make it a success, on marketing level I mean.

Compatibility updates and bugs fixes should be great already.
#5
Hi, for me I only need updates adding compatibility and with bugfixes. There are plenty examples here on forum with usefully code examples, so everything for a 2d is here, also simpler 3d can be done. I know that other tools have tons of built in stuff, but GLB is rather a old-style language for games, not RAD tool, and I like this.
And for lack of activity on forum, few people were working on their projects, but as we can say 'Life happens', so something may be delayed or on hold... My current project mix of puzzle and arcade game needs some work before going public, but hopefully I would be able to finish everything in couple months.
#6
No motivation perhaps because of no activity in this forum or in the produc's update.
#7
This Forum has been quiet for over 6 months, I doubt Kitty Hello is working on improvements. I would love to see an update.

Just out of interest is anyone using GLbasic on a weekly basis? I've not had the time or motivation since new year.
#8
Hi there,

That has been a while. I know that GLBasic is now on Steam but since, it doesn't seem to evolve. Is there any new version on the go ?

Thank you in advance :)

See ya !
#9
Off Topic / Re: Merry Christmas and Happy ...
Last post by nabz32 - 2025-Jan-19
Happy belated new year to all of you.  :good:
#10
I'm so sorry for the loss of Mark Sibly. Back in the early 2000s Blitz and GLBasic had some race for the best(c)(tm) BASIC, but when I came from the C64 to the Amiga, I quickly started programming in Blitz BASIC and Mark was a true genius. Way, way smarter than me. A fully featured IDE with a BASIC compiler, that performed really well on an early 16 bit machine. Outstanding.
I never had a real conversation with him. Maybe I should have mailed him once. I'm sorry I didn't.
Maybe that should remind me to start caring about people, who still live while they are. Let's hope he found peace.