Recent Posts

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Announcements / Re: Red Wizard Island
« Last post by MrPlow on Yesterday at 10:15 PM »
Looks super!
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Announcements / Re: Red Wizard Island
« Last post by bigsofty on Yesterday at 05:52 PM »
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Announcements / Re: Red Wizard Island
« Last post by erico on Yesterday at 02:48 PM »
Nice! Body stretching looks cool too.
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Announcements / Re: Red Wizard Island
« Last post by r0ber7 on Yesterday at 08:57 AM »
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Announcements / Re: Grave Digger Ex
« Last post by erico on 2020-Jan-23 »
Made a Pandora version and sent it to their repo.
Thanks Ian for the guide you did was super helpful!

In case you guys own a pandora, here is the link:
https://repo.openpandora.org/?page=detail&app=gravediggerex.fued
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GLBasic - en / Re: Multi istances
« Last post by bigsofty on 2020-Jan-22 »
For me, from the Steam version, I first launch the Steam version from the Steam app and then run the instances directly from the Steam "common\GLBasic_SDK" folder.

That is for instances, I navigate to "C:\Program Files (x86)\Steam\steamapps\common\GLBasic_SDK" and then run "GLBasicEditor.exe"

Pretty untested though as I don't use instances myself.

Oh, and I would definitely not close the original Steam launched version, before any instances have been closed first.
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GLBasic - en / Multi istances
« Last post by Qedo on 2020-Jan-22 »
Hi all
a question:
until to version 15 of GLB it is possible to open multiple instances of the edit. With version 16 only one. Do you know if there is a way to enable multi instances with the latest one?
Qedo
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GLBasic - es / Multi istances
« Last post by Qedo on 2020-Jan-22 »
Hi all
a question:
until to version 15 of GLB it is possible to open multiple instances of the edit. With version 16 only one. Do you know if there is a way to enable multi instances with the latest one?
Qedo
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Announcements / Re: [GBJam 5] MRU:LV-426
« Last post by hardyx on 2020-Jan-14 »
Very cool game and funny Erico, I like the palette you selected and the GB style.
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GLBasic - en / Re: Using old compilers
« Last post by hardyx on 2020-Jan-14 »
@Ian Price
Thanks a lot! :nw:
I will soon be getting a WIZ and seeing if I can get this all to work, I am wondering however, is there anything I need to keep in mind
when compiling to the WIZ? Or is it just like creating a desktop application? O_O

This is the help for compiling for other platforms:
https://www.glbasic.com/xmlhelp.php?lang=en&id=254&action=view

When compiling for Wiz or Caanoo, you must to know that the screen is 320x200 only and you must to use small amount of memory (48 MB). This includes images (sprites) and preloaded sounds effects. The buttons are managed like special keys. The touch screen is managed like the mouse.

You can use the button key codes here:
https://www.glbasic.com/xmlhelp.php?lang=en&id=46&action=view

For compiling for Wiz, you must to use the red bucket button (build multiplatform) and select the platform. Then your GLB code will be compiled and a distribution folder will be created with the executable (.gpe) and the resources you must to copy to the console SD card. Then with the Wiz explorer you can to execute your own games and programs.

Happy coding

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