Recent posts

#1
GLBasic - en / Re: GLBasic Source Code
Last post by Paul Smith - 2026-Mar-11
I found it on a google search. Not that hidden. :D
#2
GLBasic - en / Re: GLBasic Source Code
Last post by Elias - 2026-Mar-09
Thanks, that's what I was looking for! Do you know by chance whether I'd be allowed to download it or if there are restrictions as to who is allowed to? It's apparently hidden, after all.
#3
GLBasic - en / Re: GLBasic Source Code
Last post by Paul Smith - 2026-Mar-07
http://www.glbasic.com/glb_source/

Try this link, hope it's what you want.
#4
GLBasic - en / Re: GLBasic Source Code
Last post by Elias - 2026-Mar-06
I totally understand. I think the HTML5 compiler was also released quite a while ago.

Thanks, do you know by chance where I can find it? I own the steam version but don't see the source code anywhere there.
#5
GLBasic - en / Re: GLBasic Source Code
Last post by Paul Smith - 2026-Mar-04
Yes mainly dead this forum, Couple of people still use GLBasic. As people dont post anymore, so I'm not inspired to work on stuff myself.
The HTML5 was the bit that go me back, but it all fades away.

I believe that the source code is in the steam version, as it builds from it. Someone will have to correct me if I'm wrong.
#6
GLBasic - en / GLBasic Source Code
Last post by Elias - 2026-Mar-03
Hi everyone,

I haven't programmed in GLBasic in a very long time, but was thinking about using it for a few hobby projects since I remember enjoying it a lot many many years ago. However, I'm a little worried as it doesn't seem to be in active development anymore. If I remember correctly, there is a special area in the forums where you could get access to the source code. Re-reading some old posts, you had to have 100 or more forum posts. Since the forums are quite inactive now, unfortunately, I think that's pretty much out of reach. Any way to get access to the source code. I'm unsure if I have the ability for that, but it would be great to have the option to try to port GLBasic to other platforms myself/ensure that it works with new SDK versions.

Thanks a lot in advance for any help!
#7
Off Topic / Re: Happy new Year 2026
Last post by Kitty Hello - 2026-Jan-09
Have a blessed and healthy year all of you. I fear this one might become a challenging one for many.

My advice for you:
If you're on the Titanic, get to a life-boat. Don't try fixing the leak.
#8
Off Topic / Happy new Year 2026
Last post by nabz32 - 2026-Jan-08
I wish all of you a belated happy new year 2026.


#9
most of my time if im using glbasic is actuelly doing small tools for the Spectrum Next games currectly. so im still use it, but currectly not for games.
#10
Off Topic / Re: Interesting deals on asset...
Last post by SnooPI - 2025-Oct-30
Thank you for all your research Dreamerman.

What are your thoughts on using AI to create game assets?
For sprites and 3D models, it doesn't seem very suitable to me, but I could be wrong...