Recent Posts

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21
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on 2019-Aug-29 »
Let's know when you or Gernot have a fix for this ...
I am keen to fix a bug in one of my Android apps - but need to have the Asset load issues sorted beforehand. :)
22
Announcements / Re: TH_AVOCADO MAYHEM
« Last post by bigsofty on 2019-Aug-29 »
+1 for a point and click. My daughter (who’s 10) recently discovered point and click adventures on Steam, is obsessed with Thimbleweed Park. To us they may seem a bit old hat but to this generation they’re new and fresh.

Congrats on the release Erico too!   :good:
23
Announcements / Re: TH_AVOCADO MAYHEM
« Last post by Snoopy on 2019-Aug-28 »
Very interesting but unfortunately not at all appreciated today :(

About the idea of ​​point-and-click game, this idea came to me when I looked at your making-of and more precisely these images.


Mix a pencil-style background with colorful characters controlled by the player who must find a puzzle every time.
The puzzles could be hidden in the background in pencil and therefore difficult to see.

Well, I don't know if I'm very clear (not easy in english) but I hope you understand me =D
24
Beta Tests / Re: Beta test 3D demo 0.1
« Last post by Snoopy on 2019-Aug-27 »
I didn't work as planned, but I will start again soon.
Thank you for your support :)
25
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on 2019-Aug-27 »
as allready tried various ideas with that kind (one assets loaded in different ways as other). also bmps does works, but not png, and its dont output a error from libpng or dont know how to get it output its error.
26
Off Topic / Re: Voxels are the future!
« Last post by erico on 2019-Aug-27 »
but yeah, it is impressive. I guess I was being a bit too critic. :-[
27
Off Topic / Re: Voxels are the future!
« Last post by Schranz0r on 2019-Aug-27 »
You only have to render what is in your vision.
So thats not as many cubes like you guess :D
Minecraft did the same thing on Cubes, but Java sucks!

And its not the Future of Games.
Voxels are old, the hardware get's better and better, thats it :)
28
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on 2019-Aug-27 »
Hi SF,

Just to remind that SOUND assets failed to load on Android 5.x too - until I used GETCURRENTDIR() but maybe you fixed that with your update to assets copying etc.

29
Off Topic / Re: Voxels are the future!
« Last post by bigsofty on 2019-Aug-27 »
Yeah, the guys who covering this is a bit bonkers :S but the tech is very impressive. It does have proper ray traced voxels (not meshes made out of cubes). I am totally dumbfounded how he managed to attach a physics engine on this?!? Your basically looking at a 3 dimentional array of 10cm cubes. Even the smoke and fire, particle systems, seem to be aware of the individual voxels. I pretty sure your looking at millions of voxels here, how the hell is this running in real time?

Love it when a coder does somthing that produces that ,WTF?!?, moment.
30
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on 2019-Aug-26 »
Im thinks PNG fail is more the why while jpg crash because the file seens not have been closed correctly (its still open). so im believe when possible to get the PNG compiling to work, then jpg would do too. So jpg has not a focus at all yet.

my believe is there is some compiler setting (libpng is wrote in c, not c++) issue as some source code require some compiler settings sometimes to get it working property. Im have no really clue here what settings its want and where to set it. its do weird as its does work on Android 6.0, but could simply due how the compiler compiles and works.

As its per now, the file will NOT open, etc its fails to set a pointer to read the file and libpng code does not out a error, so im have no clue what to do and what a kind of error its is. That would been nice. Im just hate when no error output is shown.

There was nothing wrong with haveing GETCURRENTDIR() which might have a little bit different SETCURRENTDIR() path, both was actuelly pointed to the same folder anyway.

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