Recent Posts

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Beta Tests / Re: SGEngine
« Last post by bigsofty on 2020-Nov-11 »
Very smooth, looks great too!  :good:
Beta Tests / Re: SGEngine
« Last post by SnooPI on 2020-Nov-10 »
For the moment no, but maybe later because it seems that a version of Irrlicht for android is in development.
Even if the physics in Irrlicht is already important (especially for collisions), I will try to integrate a physics engine (ODE or Newton) and add examples.
Beta Tests / Re: SGEngine
« Last post by Qedo on 2020-Nov-10 »
very very interesting.  :booze:
 will there also be an android version?
Beta Tests / SGEngine
« Last post by SnooPI on 2020-Nov-10 »
I don't have much time to talk about it, but it's a 3D engine for GLB based on Irrlicht and IrrKlang.

I will come back to this later.
GLBasic - en / RaspberryPi undefined symbol: glMatrixMode
« Last post by matchy on 2020-Nov-05 »
Help! When I try to run a test program on RaspberryPi now I get this error:

Code: (glbasic) [Select]
rbow init
VSync unsupported on old SDL versions (before 1.2.10).
sdl init video RaspberryPi
pi goes fullscreen 720x480
./pitest.bin: symbol lookup error: ./pitest.bin: undefined symbol: glMatrixMode
GLBasic - en / Re: Returning GLBasic user questions :)
« Last post by nabz32 on 2020-Oct-29 »
Blender is really cool for GLBasic, as you can Import almost anything and export it nicely to obj,
you can also export the frames of your models animation to seperate obj files with ease ( perfect for the .ddd conversion tool ),
should you want to add animated Objects to your games ( Be sure to use smoothanimation when animating, or else there is no interpolation between frames ).

Feel free to ask here anytime should you run into trouble.

Off Topic / Re: one night Fight ..
« Last post by erico on 2020-Oct-28 »
Looking better!
Off Topic / Re: one night Fight ..
« Last post by Marmor on 2020-Oct-27 »
hmm :enc:
Announcements / Re: Comming up features
« Last post by Schranz0r on 2020-Oct-26 »
Thats a nice little improvement :)
Send me an email, you'll get a license code for the old version, then.
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