Recent Posts

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GLBasic - en / Playmusic freeze
« Last post by erico on Yesterday at 11:53 pm »
Hello there, quick question:
I have been getting a quick computer freeze every time music is played with that command.
Mp3 is horrible as it takes more than a full second, raw wav takes 1/10 of a second. But all motion freezes.

What the heck, that did not happen on my old machine but happens on my new one, which was a lot of trouble taking win 10 out to use win 7, lots of drive problems.

So, is that only on my side? Is anyone experiencing problems with playmusic and loop?

Tried v16 steam and no good either, tried at 2 friends pc and wav raw had no problem, which leads me to think my drivers are bugged.
One could switch to playsound though. What do you guys think?
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GLBasic - en / Re: It's the time !
« Last post by erico on Yesterday at 11:48 pm »
Sounds like a good idea, specially with mini game attached.
What 3d system do you plan to use? The standard one?
One could also freeze high quality textures with shadows and shades and map it for some cool fx.
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3D-snippets / Re: 3D Darstellung eines Höhen-Felds (Height Map)
« Last post by JohnnyB on Yesterday at 06:00 pm »
Is there a way to let me calculate the position(x,y,z) where I click on that height object?
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Announcements / Re: New Version - Android Support
« Last post by bigsofty on Yesterday at 02:52 pm »
Just a word to the wise, the Steam "Updates History" and the "Recent Updates" for Godot need updating. I think Android support could be an important addition for possible buyers. Also keeping "Updates History" updated should be a priority as it’s the first place buyers look when buying software to see if the app is dead or not.

I don’t mind lending a hand if need be.

BTW there are a few English grammar mistakes in the current Steam ad too.
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GLBasic - de / Re: Olle Kamellen (Android)
« Last post by D2O on 2019-Jul-16 »
Mit der V16 und Android bin ich auch noch nicht klar gekommen.
Soweit ich weis, Android Studio 64 bit, aber was noch?

Bei mir öffnet das Studio aber hier passiert nicht viel. :blink:
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GLBasic - en / Re: picking an object
« Last post by JohnnyB on 2019-Jul-15 »
What would be the best way to calculate the point where the ray first hits an object?
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GLBasic - de / Re: Olle Kamellen (Android)
« Last post by Worebu on 2019-Jul-14 »
hmm, das habe ich auch
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FAQ / Re: I Purchased - Where is my License Code?
« Last post by caffeinekid on 2019-Jul-11 »
Cooeee... Anyone home, dude?  :whip: :-* ;)
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GLBasic - en / Re: How to compile "Fluids" ?
« Last post by bigsofty on 2019-Jul-11 »
No problem Qedo, its actually a very insightful example on how to manipulate GLB arrays via inline C. I just wish I knew why the first part behaves as it did.  :blink:
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GLBasic - de / Re: Olle Kamellen (Android)
« Last post by Qedo on 2019-Jul-11 »
JAVA_HOME C:\Program Files (x86)\Java\jdk1.6.0_25
JAVA32 bit

OK with GLB 15xxx and lower but  don't compile with GLB 16.xxx version (sorry for english but dont'know german language)
QEDO
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