Recent posts

#11
It looks way better with point lights with attenuation,
but you have to place the lights strategically for this to look good
#12
I also changed the tree design, now with dynamic leafes.
I plan for the leafes to be affected by the wind and player also.
Just finished the editor and the basic drawing.
#13
Couple of such bundles and you have music for game, maybe not original but at least good quality and professional, but what's most important, it's normally licensed so no problems with that either.

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#14
Video shows much better how it works, and the effect looks very nice in action, specially if enemies also affect the grass.
#15
But is it really needed (extra rotation)? The effect looks great already.
#16
Yes i also scale the lawn, i could instead rotate it on another axis, but i hate 3d rotations when there are to many angles involved, I need to get more into quarternions.
#17
SUPER! The effect is very well done, are you also pushing them down a bit other then giggling?
I love the fact that the enemies also bend the grass :)

ps: I need to get back to my Joust game... about August I will dive into it :)
#18
ok, I made a short video so you can see it in action

#19
Indeed, good to see some GLB projects still rolling on, and yeah development time can be long but patience and consistency is the key to get it done.
Regarding the effect itself, it's shaking or more like bending the grass to ground, or something like that? Such detail is always welcome as even today not all AAA game have vegetation that is reacting to player :D
#20
Nice to see this one evolving :)