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Topics - MrPlow

Pages: [1] 2 3 ... 16
1
Bug Reports / Enable Mouse Pointer
« on: 2019-Aug-13 »
I get this when I compile:

!!! EnableMouseInPointer() not found in user32.dll. If this is >=Win8, you get no mouse messages.

Is there a simple fix for this?

2
GLBasic - en / GLB Editior Styles
« on: 2019-Aug-11 »
Hi

Is there a simple way to copy styles from GLB vX to GLB v16.?


3
GLBasic - en / Android - has anyone tried yet?
« on: 2019-Aug-03 »
Hi

Just wondering if anyone has tried the android studio update to build 32/64 versions of GLB apps for mobile?

Can't seem to find any docs on it - how to start / steps involved / etc.

4
Hi Guys

Looking for one that works without needing seedrnd?

Thks!

5
Bug Reports / GLB v12.308 and v14.01 SEEDRND
« on: 2019-Jul-29 »
I know I am using an older versions of the GLB at the moment - I need to for my android apps (for now)
But my issue is that SEEDRND seems to be broken on it.

Is that the case or is there a workaround for it?

both version generate completely differently results for a seed.
Is it possible I am placing it in the wrong position in the code - does that factor into it?


6
Off Topic / Goodreads reviews
« on: 2019-Jul-28 »
Hi Guys,

For anyone that ready any of my books, I am looking for reviews on goodreads - they don't require anything other than reviewers are goodreads members. If you add to the shelf-tag of "Video Games" - that would be a bonus.

https://www.goodreads.com/book/show/43468726-the-micro-kids?ac=1&from_search=true
https://www.goodreads.com/book/show/28242414-zx-spectrum-games-code-club?ac=1&from_search=true

:)

7
GLBasic - en / IDE question
« on: 2019-Jul-05 »
Does anyone know how to disable the 'clean project' icon?
I just clicked on it and undid tons of custom changes for me...

Luckily I had a backup but I want to avoid doing this again...

I have managed remove dy disabling the 'toolbar' panel - but ideally I just want the 'cleanup' icon removed.

8
GLBasic - en / A bit rusty!
« on: 2019-Jul-05 »
Hi Guys

I am having problems getting shift+wasd keys working to detect if shift was depressed...It must be something painfully simple that i am doing wrong....

my code looks like so

keyLeft =key(30)
keyshift = key(42)

if keyleft and keyshift then do something


9
GLBasic - en / Error compiling...
« on: 2019-Jul-04 »
Hi Guys

Anyone know why this is appearing...what could cause it?
The app in question was compiling fine recently.

-setup:
     [echo] Project Name: glbasic
  [gettype] [Fatal Error] :39:1: Content is not allowed in trailing section.

BUILD FAILED
C:\GLBasic_v123\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:407: org.xml.sax.SAXParseException; lineNumber: 39; columnNumber: 1; Content is not allowed in trailing section.


10
GLBasic - en / Older version question...
« on: 2019-Jul-02 »
Hi Guys
On older compiling platforms which is for MacOS Desktop? OSXuni or OSXx86?

I need to know for a steam update
Thanks!

11
Announcements / Colour Asteroids
« on: 2019-Jun-09 »
Colour version of Asteroids
Some custom particle effects etc.

:)

Planning to add extra gameplay features...

<a href="http://www.youtube.com/watch?v=kdQQXlKta4s" target="_blank">http://www.youtube.com/watch?v=kdQQXlKta4s</a>

https://play.google.com/store/apps/details?id=com.gazzapper.asteroids.spaceshooter

12
GLBasic - en / Fullscreen fix
« on: 2019-May-23 »
Hi

Just wondering if anyone has a solution for setting the fullscreen on GLB
So if a fullscreen fails then the screen window stretches to the desktop width and height...
tried with setscreen but not working for me.

13
Announcements / Geek Audiobook out now!
« on: 2019-May-14 »
Hi Guys!

Some free codes.
Two US Audible codes for my new audiobook!

http://www.audible.com/acx-promo

HX673GECB4ZN2
N4SYJFCGLE4MY

Plus 1 UK Code (use http://www.audible.co.uk/acx-promo)
S846PWYCSMDNE

Anyone else can get a FREE copy via the Free Trial or their Audible Credits
http://bit.ly/themicrokids (UK)
http://bit.ly/microkidsbook (USA)


14
GLBasic - en / Inline C++
« on: 2019-May-09 »
I must be doing something wrong but my tries at using past examples of C++ inline code is not working...
is the way I am doing it?

Getting errors like so...
"C:/../..Printtest/stdio.h:39:24: no include path in which to search for stdio.h
C:\Users\..\..\Local\Temp\glbasic\gpc_temp0.cpp:101: error: expected constructor, destructor, or type conversion before ';' "

Code: GLBasic [Select]
GOSUB main

SUB main:
INLINE
}
#include <stdio.h>

 namespace __GLBASIC__{
ENDINLINE

printf1()

PRINT "HELLO",100,100
SHOWSCREEN
KEYWAIT
ENDSUB




FUNCTION printf1:
 INLINE

   char z[100] = "I am learning C programming language.";
 
   printf("%s", z);
 
   RETURN 0;


ENDINLINE


ENDFUNCTION

15
GLBasic - en / For a new project...
« on: 2019-Apr-26 »
I am looking to find the best way to have multicoloured fonts (programmically) in GLB without the need for multiple bitmap fonts.

My own idea is create the font like 8-bit character set or UDGs and re-colour as needed.

Anyone else try this or have an idea or tricks up-their-sleeves of how to go about?


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