BASIC

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MrPlow

Pages: [1] 2 3 ... 89
1
Bought the full pack :)

Thanks for the heads up!

2
Off Topic / Re: Article
« on: 2019-Apr-04 »
But everyone knows english ... i.e. *I'm too lazy*  =D

Good article. That time when users testing your game are surprised that they can't use keyboard to play it :D or that You took different design way opposite to other similar games.. One thing that You didn't approach is localization / game translation issues, but maybe You will deal with that during development of Your next project :P

3
Off Topic / Re: New Mac....ish story
« on: 2019-Apr-02 »
Good to hear another Lenovo fan! My past one was a Sony Viao and although I liked it - it weighed a ton!
My next laptop will be same make again I think (I used to work for the mfg of the Lenovos many moons ago)

I have full macrium here somewhere - I got it with something...I have a Drivewire too and something called Inateck duplicator
(never used yet)


4
Off Topic / Re: New Mac....ish story
« on: 2019-Apr-01 »
Cool! Also, I myself would totally go with purchasing the OS software - just to avoid any viri etc. (what is it 70 euro? not sure?) And then can't see any issues with that... :)

Excellent work re-genning old tech - I mean why do people think they 'have' to buy the newest laptops etc.!!

I am on a laptop (lenovo) for last 4 or more years I think...? I am looking to mirror my drive (out of fear of HD failure!)

5
Competitions / Re: Hello World - Contest
« on: 2019-Apr-01 »
My Entry!

I went another route initially but scrapped that and went with this version ...

Code: GLBasic [Select]
SETSCREEN 800,600,FALSE
SMOOTHSHADING TRUE

CLEARSCREEN
GLOBAL string$="Hello World"
GLOBAL nn=0
GLOBAL bin$=""

TYPE udg
        binary$=""     
ENDTYPE
GLOBAL udgs[] AS udg


PRINT string$,100,100,1
WHILE 1=1

LOCAL countbin = 0
FOR s = 0 TO LEN(string$)*8 STEP 8
FOR m = 0 TO 7 // 1 to 10

FOR n = s+0 TO s+8
               
                IF GETPIXEL(100+n,100+m)>RGB(254,254,254)
                        bin$=bin$+"1"
                        SETPIXEL 100+n,100+m,0x000000                          
                ELSE
                        bin$=bin$+"0"                  
                ENDIF
                nn=n           
                IF LEN(bin$)=9
                        countbin=0
                        LOCAL u AS udg
                        u.binary$=bin$
                        DIMPUSH udgs[],u
                         bin$=""
                ENDIF                          
        NEXT

NEXT
NEXT

LOCAL cnt%=0
LOCAL space%=0
        FOREACH uu IN udgs[]
                INC cnt,8
                IF cnt = 64            
                        INC space,64
                        cnt = 0                
                ENDIF
               
                        FOR pp = 0 TO 7        
                                IF MID$(uu.binary$,pp,1)=0 THEN ALPHAMODE -.1                  
                                PRINT ".",30+(pp*8/1.8)+space,200+cnt/1.8              
                                ALPHAMODE -.99
                        NEXT
        NEXT
        SHOWSCREEN
WEND
 

6
Off Topic / Re: Article
« on: 2019-Mar-30 »
They can have a place with puzzle games and those match games - but not ones that require a lot of interaction from the user.

7
Off Topic / Article
« on: 2019-Mar-29 »
Hey guys - I wrote another article yesterday about "my first steam project" on Medium and it's been put on front page of Design and Gaming categories...
:)

https://medium.com/topic/gaming

8
GLBasic - en / Re: Fullscreen mode
« on: 2019-Mar-26 »
Hmm, might look at that again - I was hoping for a fix that didn't involve createscreen (so I maintain the clearer graphics)

I had it working with a virtual screen but found the colours were a bit dull and the look wasn't as polished.

9
GLBasic - en / Fullscreen mode
« on: 2019-Mar-26 »
Guys

Anyone have any good tricks to force a windowed "landscape" game to go fullscreen?
I currently only get it working on 1366 x 768 and some others but want to get it working on larger screens too

10
Competitions / Re: Hello World - Contest
« on: 2019-Mar-25 »
is it too late to submit?

11
Off Topic / Re: Hacker News
« on: 2019-Mar-24 »
You could try BASIN
Windows editior with emulator built in..Should solve the keyboard issue.

https://sites.google.com/site/ulaplus/home/zx-spin-and-basin

Or you could change keyboard settings in windows?!


Another editor if that doesn't work is
http://www.zx-modules.de/zxeditor/zxeditor.html


12
Off Topic / Re: Hacker News
« on: 2019-Mar-22 »
Might be an issue with the emulator and the foreign keyboard config?

Torinak emualtor online is good too. Just use 128k mode

http://torinak.com/qaop

13
Off Topic / Re: Hacker News
« on: 2019-Mar-21 »
Excellent! I hope you enjoy the book - you can use with real 128k or emulator :)

14
Off Topic / Re: Now that cool.....
« on: 2019-Mar-21 »
Excellent stuff!
Hmm, wondering if they gave Mr Smith a Next Dev Kit - might entice him to delve :)

15
Off Topic / Re: Hacker News
« on: 2019-Mar-12 »
Great stuff!
Which library did you find it listed with?

Pages: [1] 2 3 ... 89