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Messages - MrPlow

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How does it detect if the app is planning to use interstitial or not?

init advert seems to be broken or failing?
not sure

Okay, I got the interstitial file the admob update project folder you provided a short while back ....
so build is working away now ... fingers crossed :)

Compiled okay but ads are not showing?!

Any ideas on this?

My interstitial code from other apps is not working

errrors with InitHasDone value and other errors...

Can you supply the working file?

Manifest is failing
I just added the meta for the admob as normal.

Just the manifest might have a formatting issue?

looks like its to do with


round icon is not in my project files

Grand found it - dropdown wasnt working - press down arrow key and it showed up!

But now there is missing code in the
I take it I just replace with my older interstitial file?

class Interstitial {
    public static int loaded = 0;
    public String AdsStatus = "";
    public static boolean InitHasDone=false;
    public static Activity currentActivity;

    public void show(int status) {

    public void init() {    // Admob mInterstitial Ads Start

GLBasic - en / Re: Android Studio new beta 2 (ChromeBook)
« on: Yesterday at 01:33 PM »
Is there a special code to enter?

GLBasic - en / Re: Android Studio new beta 2 (ChromeBook)
« on: Yesterday at 01:32 PM »
Mine shows
No betas to select

Am I missing something - i updated but do not see anything mentioning a "beta"??

ver 16.252

SF, the new zip file with android studio has a lot of other files in there...were they really necessary  - did they have vital changes?

Is it a full empty project for copying to the template folder?

Previously what i did was compile then copy in the newer admob files in the new apps 'android studio' folder

Off Topic / Re: Checkpoint reached!
« on: 2020-Apr-03 »
nice job!!!

GLBasic - en / Re: Debug
« on: 2020-Apr-03 »
Yes, I think I can do that too - but my projects are a big part of what I want protection from ransom ware attacks,  etc.

GLBasic - en / Re: Debug
« on: 2020-Mar-31 »
Bit tricker on the one I use as its freezing / quarantining on the individual app folders for the specific I have to add exeptions for all my projects ... absolute pain ... not worth the hassle... an easy workaround is better for me.

GLBasic - en / Re: Debug
« on: 2020-Mar-31 »
Nice - thanks for openconsole method :)

That'll come in very handy

GLBasic - en / Debug
« on: 2020-Mar-30 »
Hi All,

Is there an easy way to write DEBUG-like output to the immediate window without DEBUG - without the programming needing to be DEBUG mode?
Reason being my Antivirus software does not like the DEBUG mode.

Ah okay, that sounds fine so... :)

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