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Messages - MrPlow

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No probs!

Any tips on creating/invoking a new activity within SDL would be great :)
I am not a java man - but picking up bits as I go...

Some good news on the Admob Interstitials....I have them working with the latest Admob SDK version, but only between app switching on the paused game screen.

I need to find a way to open the Advert in the SDL running game...

Announcements / Re: Server change
« on: 2019-Sep-21 »
Also check the php version of the new hoster.

Later versions can be incompatible when older features and some commands of php <5.x etc.

do a phpinfo() page on old and new hoster then compare for problematic differences e.g.

Code: GLBasic [Select]

// Show all information, defaults to INFO_ALL

// Show just the module information.
// phpinfo(8) yields identical results.


You can compare them and have the new server as close as possible to the old one.
Changes can be added/edited to the php.ini file.


My worry is the that the png issue also might affect other models or android versions or a combo of Android x with Phone model y.

If Gernot could find the cause, then there might be a chance to fix it and keep the backward compatibility intact.

Maybe Gernot can figure out the compiler issue?  :noggin:

I am on holidays soon and wanted to update a bug in an app, looks like android won't be really ready for while yet.

I might try update an app with a small userbase and see how it goes...can't risk this yet on apps with tens of thousands of users.

Let's know when you or Gernot have a fix for this ...
I am keen to fix a bug in one of my Android apps - but need to have the Asset load issues sorted beforehand. :)

Hi SF,

Just to remind that SOUND assets failed to load on Android 5.x too - until I used GETCURRENTDIR() but maybe you fixed that with your update to assets copying etc.

Hey is the libpng library the updated one that Google requested a year or so it possible the old version of the libpng is in the project?

Can't seem to locate the libpng file - maybe in a different place under the Steam version?

Or is it combined in another lib file?

YAY! When for the fix   :booze:

Also, if you need any help or want me to try anything just let me know - I am keen to get this working!

I was weird that sound assets were loading for me, but not graphics.

Hopefully a step further to solving this File Issue for api 22 - 5.x

Updating Studio app settings to API-19

 minSdkVersion 19
 targetSdkVersion 28

 arguments "APP_PLATFORM=android-19"

Then add use function for loading assets similar to old AE methods, like so:

So loadsound is now working but something is preventing the same solution from Loading FONTS and SPRITES

So that leads me to believe the underlying code for LOADSOUND is treating assets different than LOADSPRITE.

SF, does this help you to figure out the difference between LOADSOUND and LOADSPRITE / LOADFONT


Hi SF,

That seems to be very awkward compiling 2 different setups. Maybe Gernot has a fix for the API 21/22 issues?
It can't just be that Android Studio causes this - otherwise the error would be popping up on many other forums.


Noticed this - might be nothing but it looks strange...

I modified the Media folder to media (lowercase) trying to see if that was the cause...

I noticed before on logcat a double mention of the media folder in a path name

08-22 10:03:14.489 4481-4551/com.gazzappergames.breakerbricksprem I/glbasic: attempting to recursiveCopy asset: Media/media

Got my Android Studio running quite fast now.

I have 16GB of RAM so I allocated 8GB in VM mem settings to AS and enabled parallel processing and disabled bloaty Plugins.

Running much better now.

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