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Topics - MrPlow

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Bug Reports / Enable Mouse Pointer
« on: 2019-Aug-13 »
I get this when I compile:

!!! EnableMouseInPointer() not found in user32.dll. If this is >=Win8, you get no mouse messages.

Is there a simple fix for this?

GLBasic - en / GLB Editior Styles
« on: 2019-Aug-11 »

Is there a simple way to copy styles from GLB vX to GLB v16.?

GLBasic - en / Android - has anyone tried yet?
« on: 2019-Aug-03 »

Just wondering if anyone has tried the android studio update to build 32/64 versions of GLB apps for mobile?

Can't seem to find any docs on it - how to start / steps involved / etc.

Hi Guys

Looking for one that works without needing seedrnd?


Bug Reports / GLB v12.308 and v14.01 SEEDRND
« on: 2019-Jul-29 »
I know I am using an older versions of the GLB at the moment - I need to for my android apps (for now)
But my issue is that SEEDRND seems to be broken on it.

Is that the case or is there a workaround for it?

both version generate completely differently results for a seed.
Is it possible I am placing it in the wrong position in the code - does that factor into it?

Off Topic / Goodreads reviews
« on: 2019-Jul-28 »
Hi Guys,

For anyone that ready any of my books, I am looking for reviews on goodreads - they don't require anything other than reviewers are goodreads members. If you add to the shelf-tag of "Video Games" - that would be a bonus.


GLBasic - en / IDE question
« on: 2019-Jul-05 »
Does anyone know how to disable the 'clean project' icon?
I just clicked on it and undid tons of custom changes for me...

Luckily I had a backup but I want to avoid doing this again...

I have managed remove dy disabling the 'toolbar' panel - but ideally I just want the 'cleanup' icon removed.

GLBasic - en / A bit rusty!
« on: 2019-Jul-05 »
Hi Guys

I am having problems getting shift+wasd keys working to detect if shift was depressed...It must be something painfully simple that i am doing wrong....

my code looks like so

keyLeft =key(30)
keyshift = key(42)

if keyleft and keyshift then do something

GLBasic - en / Error compiling...
« on: 2019-Jul-04 »
Hi Guys

Anyone know why this is appearing...what could cause it?
The app in question was compiling fine recently.

     [echo] Project Name: glbasic
  [gettype] [Fatal Error] :39:1: Content is not allowed in trailing section.

C:\GLBasic_v123\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:407: org.xml.sax.SAXParseException; lineNumber: 39; columnNumber: 1; Content is not allowed in trailing section.

GLBasic - en / Older version question...
« on: 2019-Jul-02 »
Hi Guys
On older compiling platforms which is for MacOS Desktop? OSXuni or OSXx86?

I need to know for a steam update

Announcements / Colour Asteroids
« on: 2019-Jun-09 »
Colour version of Asteroids
Some custom particle effects etc.


Planning to add extra gameplay features...

<a href="" target="_blank"></a>

GLBasic - en / Fullscreen fix
« on: 2019-May-23 »

Just wondering if anyone has a solution for setting the fullscreen on GLB
So if a fullscreen fails then the screen window stretches to the desktop width and height...
tried with setscreen but not working for me.

Announcements / Geek Audiobook out now!
« on: 2019-May-14 »
Hi Guys!

Some free codes.
Two US Audible codes for my new audiobook!


Plus 1 UK Code (use

Anyone else can get a FREE copy via the Free Trial or their Audible Credits (UK) (USA)

GLBasic - en / Inline C++
« on: 2019-May-09 »
I must be doing something wrong but my tries at using past examples of C++ inline code is not working...
is the way I am doing it?

Getting errors like so...
"C:/../..Printtest/stdio.h:39:24: no include path in which to search for stdio.h
C:\Users\..\..\Local\Temp\glbasic\gpc_temp0.cpp:101: error: expected constructor, destructor, or type conversion before ';' "

Code: GLBasic [Select]
GOSUB main

SUB main:
#include <stdio.h>

 namespace __GLBASIC__{


PRINT "HELLO",100,100

FUNCTION printf1:

   char z[100] = "I am learning C programming language.";
   printf("%s", z);
   RETURN 0;



GLBasic - en / For a new project...
« on: 2019-Apr-26 »
I am looking to find the best way to have multicoloured fonts (programmically) in GLB without the need for multiple bitmap fonts.

My own idea is create the font like 8-bit character set or UDGs and re-colour as needed.

Anyone else try this or have an idea or tricks up-their-sleeves of how to go about?

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