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Topics - MrPlow

Pages: [1] 2 3 ... 18
1
GLBasic - en / Android build issues
« on: 2020-Aug-03 »
Hi
Been a while since I used my GLB Android compile - must have been updated since.
I tried with a clean start - removing my older Android Studio folder from the app...
 
However, I got a Project build error with new the build

It seems to your  template for "Catch Out" is used for the manifest but the build is getting only as far as creating the Interstitial.java file and none of the the others

Any ideas why this is happening?

Strange that only the Interstitial.java file is being created in the project.???

2
Off Topic / New Covid music
« on: 2020-Jul-10 »
Hey Guys

Myself and mate formed a new Indie Folk Band

Anyhow, our first original song is here...hope you like it

https://shorefolkrevival.bandcamp.com/releases

3
Bug Reports / Win64 compiling
« on: 2020-Jun-15 »
Doesn't seem to working in latest build, for me anyway.

4
Hi
When I try the Win64 compile I get the .exe generating in the Win32 folder? Is this just doing Win32 or is it compiling and putting into wrong folder?

Thks

5
Hey,
New one - early access - more features and levels to add...

https://play.google.com/store/apps/details?id=com.gazzappergames.starblaster

6
Bug Reports / Android Game Loop
« on: 2020-May-27 »
Hi Sf and Gernot

Not sure how much this is down to my testing device
But two versions of a similar game Ball Breaker game - one on older compile (using 12.308) and one using v16

They should play identical - but the v16 is showing some lag and twitchy ball movement.

I am testing multiple builds - tweaking as I go - but the issue is still there - something intermittant.

7
Bug Reports / Android compile error
« on: 2020-May-21 »
When compiling a new clean project
=======================
Build command failed.
Error while executing process C:\Android\android-sdk\ndk-bundle\ndk-build.cmd with arguments {NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=C:\Users\Lenovo\Documents\GL_PROJECTS\GLBasic\NEWGAME\distribute\android_studio\app\jni\Android.mk NDK_APPLICATION_MK=C:\Users\Lenovo\Documents\GL_PROJECTS\GLBasic\NEWGAME\distribute\android_studio\app\jni\Application.mk APP_ABI=armeabi-v7a NDK_ALL_ABIS=armeabi-v7a NDK_DEBUG=0 APP_PLATFORM=android-23 NDK_OUT=C:/Users/Lenovo/Documents/GL_PROJECTS/GLBasic/NEWGAME/distribute/android_studio/app/build/intermediates/ndkBuild/release/obj NDK_LIBS_OUT=C:\Users\Lenovo\Documents\GL_PROJECTS\GLBasic\NEWGAME\distribute\android_studio\app\build\intermediates\ndkBuild\release\lib APP_PLATFORM=android-18 APP_SHORT_COMMANDS=false LOCAL_SHORT_COMMANDS=false -B -n}

usage: ldflags_to_sanitizers.py [GLOBAL_FLAGS] --module [MODULE_FLAGS] [--module [MODULE_FLAGS]...]
C:/Android/android-sdk/ndk-bundle/build//../build/core/build-all.mk:94: Android NDK: WARNING: There are no modules to build in this project!   
C:/Android/android-sdk/ndk-bundle/build//../build/core/setup-toolchain.mk:127: COLOR\distribute\android_studio\app\jni\Android.mk: No such file or directory
make: *** No rule to make target 'COLOR\distribute\android_studio\app\jni\Android.mk'.  Stop.

8
Bug Reports / GLB Update Fail
« on: 2020-Apr-29 »
GLB failed to open after latest update!

GCC_merge.exe disk write error message


9
GLBasic - en / Android compile not working
« on: 2020-Apr-19 »
Has there been another update on Android?
All of a sudden  my Android Compile is failing.


10
Announcements / Simple Turtle update
« on: 2020-Apr-14 »
Hi Guys

Did a number of updates to my LOGO Turtle app

Latest being the Dark theme seen here  =D

https://play.google.com/store/apps/details?id=com.gazzappergames.simpleturtle.logo.educational


11
GLBasic - en / Android back button
« on: 2020-Apr-12 »
Hi Guys

Noticed something on this and wanted to offer tip on using Android Back button...

If using multiple KEY(1) to test for back presses, use it once per loop and store in variable.

As I found KEY(1) did not detect on my second statement - gave me a headache for few hours before I copped the issue.

Code: (glbasic) [Select]
LOCAL getbackkey = KEY(1)

IF getbackkey AND...

IF getbackkey AND ...


12
GLBasic - en / Debug
« on: 2020-Mar-30 »
Hi All,

Is there an easy way to write DEBUG-like output to the immediate window without DEBUG - without the programming needing to be DEBUG mode?
Reason being my Antivirus software does not like the DEBUG mode.


13
Bug Reports / NETWEBEND issue
« on: 2020-Mar-07 »
When using and trying to test a web page url if the webpage is unresponsive the commands hangs the program...even with TRY and CATCH - it still hangs...any idea how to get around this?

TRY
NETWEBEND
CATCH


14
Thought it would be good to have a bug topic for the Android Stuff...

Let me kick it off ...

My app is reporting errors for some devices with Tilt Changes...not sure if related to the admob action in the Tilt but it is a the most common of the crashes to date...still low though...

Here is the offending line on SDLSurface code

 Line 1903:   SDLGlbasic.TiltSensor(-x / SensorManager.GRAVITY_EARTH,y / SensorManager.GRAVITY_EARTH,event.values[2] / SensorManager.GRAVITY_EARTH); //****GLBASIC****

java.lang.NullPointerException:
  at org.libsdl.app.Interstitial.show (Interstitial.java:32)
  at org.libsdl.app.SDLGlbasic.TiltSensor (SDLGlbasic.java:762)
  at org.libsdl.app.SDLSurface.onSensorChanged (SDLActivity.java:1903)
  at android.hardware.SystemSensorManager$SensorEventQueue.dispatchSensorEvent (SystemSensorManager.java:1014)
  at android.os.MessageQueue.nativePollOnce (Native Method)
  at android.os.MessageQueue.next (MessageQueue.java:336)
  at android.os.Looper.loop (Looper.java:197)
  at android.app.ActivityThread.main (ActivityThread.java:7762)
  at java.lang.reflect.Method.invoke (Native Method)
  at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:493)
  at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1047)

15
Hi Guys

I am using GETJOYX(0) to get Tilt working on Android - but no JOY so far (sorry for the pun!)

I tried to do a keycode scan on it too but no luck either.

checking for GETJOYX(0)>.5 and  GETJOYX(0)<-.5

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