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Messages - MrPlow

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1
Off Topic / Re: Hacker News
« on: 2019-Mar-12 »
Great stuff!
Which library did you find it listed with?

3
Hi SF,

How does this differ to the older version of the borderless code - I used the older one and it worked - a bit of a delay between window and borderless (less 1 sec) but otherwise same.

Is this a borderless requirement for win 10 or specific platforms - glb 16?

4
Beta Tests / Re: GUI in purely GLBasic
« on: 2019-Mar-04 »
Nice one!!

I too am using GLB for some business side projects...here is the start of my simple grid data viewer - but your GUI project looks very nice!

What are you using for your database backend?


5
Beta Tests / Re: 3d Space Sim
« on: 2019-Mar-04 »
Very cool and nerdy! :)

6
Off Topic / Re: Hacker News
« on: 2019-Feb-26 »
no worries - fully understand :)
The paperback is available (via ingram not amazon) on Barnes and Noble too
https://www.barnesandnoble.com/w/zx-spectrum-games-code-club-gary-plowman/1123159284

or blackwells.co.uk

7
Off Topic / Re: Now that cool.....
« on: 2019-Feb-26 »
That looks fab!!! For any platform!


8
Off Topic / Re: Hacker News
« on: 2019-Feb-26 »
No worries - I tried convert a long time ago to epub format for another service - but it was a mess - and the platform didn't generate any sales...plus the epub format had the downside of being DRM free and could be pirated all over the place.

So just stuck with kindle - i may look at kobo again - very hesitant to put on unsecured platforms.

9
Off Topic / Re: Hacker News
« on: 2019-Feb-26 »
That book looks great, is there any way of buying it that isn't on Amazon? Prefferably as an ebook.

There is kindle version of both my books :)

10
Off Topic / Hacker News
« on: 2019-Feb-25 »
Hi Guys

An article I wrote last week about 80s BASIC - and how I rediscovered it is trending as a top story on Hacker News :)

Maaad! But great!

https://news.ycombinator.com/

https://hckrnews.com/

11
Bug Reports / Re: MOUSEAXIS fails
« on: 2019-Feb-21 »
Instead of SLEEP

Using a timer variable that uses gettimerall() millseconds value to allow you to skip mousechecking on every loop.

12
GLBasic - en / Re: Android Stuck Wake Lock
« on: 2019-Feb-14 »
Hi All

Just to let you know - so far I have managed to reduce wake locks from 2.10% to 1%
It's still above the threshold but much better.

Audiomix is still the tag that seems to be causing it so any other suggestions to try to decrease are most welcome :)

13
GLBasic - en / Re: Android Stuck Wake Lock
« on: 2019-Feb-12 »
Hi

ALLOWESCAPE FALSE
AUTOPAUSE TRUE

i think it was necessarily for Autopause True if ads are present?

14
GLBasic - en / Android Stuck Wake Lock
« on: 2019-Feb-12 »
Hi Guys

This might be usual info for some of you...
I was investigating the wakelocks for some of my busier apps - in the region of 2 - 3% of sessions have stuck wakelocks - Google bad behaviour allows for 0.10% so it's a problem and Google said it would affect store visibility if not addressed.

The main tag that seems to be the culprit is Audiomix (so sound and music) - possibly related to users switching jumping in and out of apps or due to adverts.

In order to try and fix this I modified some of the SDL Java file slightly...to perform a release of sound resources before native pause - and so far, it seems to be reducing my wakelocks!! Yay!!

My test app was 2.10% wakelock and is now down to 1.49% and that is with only a small portion of the total installs on the new version...If it gets down even further I will let you know.

Code: Text [Select]
 public void surfaceDestroyed(SurfaceHolder holder) {
        Log.i("glbasic", "surfaceDestroyed()");
                if (SDLActivity.usePauseCall==true)
                        SDLActivity.glbasicOnPause(1); // 1=pause
        if (!SDLActivity.mIsPaused) {
            SDLActivity.mIsPaused = true;
                         SDLActivity.androidAudio.pauseMusic(); // gp
                        SDLActivity.androidAudio.release(); // gp - releasing sound resources
                        SDLActivity.nativePause(); // SDL2 - moved down in sequence
           
                }
        enableSensor(Sensor.TYPE_ACCELEROMETER, false);
    }

15
GLBasic - en / Re: Android Vibration
« on: 2019-Feb-08 »
Is this what you mean...

Android SDK Tools Revision 24.0.2
Using latest Build Tools: 21.1.2
API level:        22

Im also on an older GLB but that is because I am using AE 2.9  (only for the reason to make sure my adverts still work - I am using Google services

<meta-data android:name="com.google.android.gms.version"
              android:value="7895000"/>

Only issues I have are background wakelocks related to audiomix - but loads of other frameworks have posts about the same issue - it only appeared since Android 8.0 came along...and its a problem for everyone including Unity - not sure if someone fixed it yet.

 

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