BASIC

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1
Beta Tests / Re: Beta test 3D demo 0.1
« Last post by bigsofty on Today at 02:44 am »
Just tested, works well, really nice work here Snoopy. Very interested how this turns out!  :good:
2
Off Topic / Voxels are the future!
« Last post by bigsofty on Today at 02:39 am »
This guys kinda mental but the tech on show here is pretty amazing!

<a href="http://www.youtube.com/watch?v=aAgVSTrqNOc" target="_blank">http://www.youtube.com/watch?v=aAgVSTrqNOc</a>


3
GLBasic - en / Re: Dynamic multidimensional array?
« Last post by Snoopy on Today at 02:14 am »
Maybe something like that :

Code: GLBasic [Select]

LOCAL x[]
DIM x[44][1]

DMA(x[], 4)

x[0][0] = 506
x[10][1] = 10
x[7][2] = 1004
x[25][3] = 99
x[42][4] = 2019

PRINT x[0][0], 0, 10
PRINT x[10][1], 0, 20
PRINT x[7][2], 0, 30
PRINT x[25][3], 0, 40
PRINT x[42][4], 0, 50

DMA(x[], 2)

x[1][5] = 52
x[37][6] = 308

PRINT x[1][5], 0, 70
PRINT x[37][6], 0, 80

SHOWSCREEN
MOUSEWAIT
END

FUNCTION DMA: a[], n%
        LOCAL s1%, s2%

        s1 = BOUNDS(a[], 0)
        s2 = BOUNDS(a[], 1)

        REDIM a[s1][s2 + n]
ENDFUNCTION

 
4
GLBasic - en / Re: Dynamic multidimensional array?
« Last post by erico on Today at 01:40 am »
I´m not sure I understand what you are looking for and its use, but wouldn´t REDIM help?
If it´s more complex, better wait for the more pro people to chip in on the subject.
5
Announcements / Re: TH_AVOCADO MAYHEM
« Last post by Snoopy on Today at 01:29 am »
Yes, give up the parsing system, the majority of modern players don't like that.
6
Beta Tests / Re: Beta test 3D demo 0.1
« Last post by Snoopy on Today at 01:24 am »
I will take a look at it. Thanks.
7
GLBasic - en / Re: Dynamic multidimensional array?
« Last post by JohnnyB on Yesterday at 11:36 pm »
bump
8
GLBasic - en / Re: Android Studio - What happens with me and in future....
« Last post by erico on Yesterday at 11:34 pm »
Totally understood, it truly sucks the way they keep changing stuff all the time.
Still, it is nice job you did so far and that and the 3.4 version working is great! :good:

I will try to step into the android back again soon, just didn´t have the time yet.
9
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on Yesterday at 11:59 am »
Don't worry about the double media path at all and should not call it anyway. will just skip and have nothing to do at all. It's best practical to use Media, not media. The recursive copy should not been happens anyway.
10
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on Yesterday at 11:10 am »

Noticed this - might be nothing but it looks strange...

I modified the Media folder to media (lowercase) trying to see if that was the cause...

I noticed before on logcat a double mention of the media folder in a path name

08-22 10:03:14.489 4481-4551/com.gazzappergames.breakerbricksprem I/glbasic: attempting to recursiveCopy asset: Media/media



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