Quote from: MrTAToad on 2015-Aug-01"The Black Screen Of Worry"
The upgrade wasn't fast, and you do meet The Black Screen Of Worry...
 lol I know exactly what you mean, I think this new term will catch on. I'm still on Windows 8.1 but that also has this "Black Screen Of Worry" every now and then. It's usually an unannounced upgrade right at start up, without any feeback or progress bar or anything. For couple of minutes you're just staring at a black screen even though there's some HDD activity.
 lol I know exactly what you mean, I think this new term will catch on. I'm still on Windows 8.1 but that also has this "Black Screen Of Worry" every now and then. It's usually an unannounced upgrade right at start up, without any feeback or progress bar or anything. For couple of minutes you're just staring at a black screen even though there's some HDD activity.The first time I got this BSOW I shut the computer down after about 2 minutes thinking it had just crashed or something. But after that my sounddriver was gone and I couldn't open the configuration screen anymore.

 I dunno, when something sounds too good to be true.. usually it just isn't true.
 I dunno, when something sounds too good to be true.. usually it just isn't true. guess I'm not a collector.
 guess I'm not a collector. 
				 Which program did you use? AC3D or Povray or 3D Studio or Rhinoceros 3D?
 Which program did you use? AC3D or Povray or 3D Studio or Rhinoceros 3D? 
				
 ) but I don't know what to do next. GLBasic is lacking some crucial things for iOS and Android such as gamecenter support or in-app purchases or an easy way to include banners. On the other hand HTML5/JavaScript has the potential to run on iOS, Android, Windows Phone and also Chromestore (and possibly even as a Facebook app). So now I'm thinking about doing just a HTML5 game, but the problem with that is I don't know how I would eventually package that as an iOS or Android app.
) but I don't know what to do next. GLBasic is lacking some crucial things for iOS and Android such as gamecenter support or in-app purchases or an easy way to include banners. On the other hand HTML5/JavaScript has the potential to run on iOS, Android, Windows Phone and also Chromestore (and possibly even as a Facebook app). So now I'm thinking about doing just a HTML5 game, but the problem with that is I don't know how I would eventually package that as an iOS or Android app.