Author Topic: GLBasic V12 (was formerly V11 beta)  (Read 97876 times)

Offline Kitty Hello

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GLBasic V12 (was formerly V11 beta)
« on: 2012-Sep-10 »
Hi

there's a public beta if the upcomming v11, that has most of the v10 bugs fixed, too.
Get it at
http://www.glbasic.com/beta/glbasic_sdk.exe

[edit]
Fixes all Android and iOS issues.
Raspberry Pi should work.
HTML5 does not load the Media files, yet.
« Last Edit: 2013-Nov-06 by Ian Price »

Offline mentalthink

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Re: GLBasic V11 public beta
« Reply #1 on: 2012-Sep-10 »
Thanks Gernnot, great nottice....  :nw: :nw: :nw: :good: :good: :good:

Offline matchy

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Re: GLBasic V11 public beta
« Reply #2 on: 2012-Sep-10 »
 :booze: Thank-you! :nw:

Offline bigsofty

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Re: GLBasic V11 public beta
« Reply #3 on: 2012-Sep-10 »
Excellent stuff! Thanks Gernot!  :good:
Cheers,

Ian.

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Offline kanonet

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Re: GLBasic V11 public beta
« Reply #4 on: 2012-Sep-10 »
Is there a change log, so we know what has been done?

Great news will test later this week. :good:
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Offline hardyx

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Re: GLBasic V11 public beta
« Reply #5 on: 2012-Sep-11 »
Thanks Gernot for your good job. This is what we are waiting for!!!

Offline Hark0

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Re: GLBasic V11 public beta
« Reply #6 on: 2012-Sep-11 »
Downloading...


Hmmm  314Mb vs 228Mb  =D


Thanks!!!!


EDIT: Cloning virtual machine on vmware (macos)... uninstalling previous GLB release... and installing.  ;/
« Last Edit: 2012-Sep-11 by Hark0 »
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litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Offline Hark0

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Re: GLBasic V11 public beta
« Reply #7 on: 2012-Sep-11 »
I see some new features on IDE...  ;)

AND RASPBERRY PI SUPPORTS??!?!?!?!  :good: (I test this when have some time...)

All bugs from V10.x are FIXED?

TIA, Hark0


Log file:

// 11.163
   // Mac, Linux:
   //    AUTOPAUSE FALSE was ignored.
   //
   // Win32, WinCE:
   //    KILLFILE can also remove empty directories.
   //
   // Android:
   //    PLATFORMINFO$("DOCUMENTS") returns external SD card directory
   //    PLATFORMINFO$("APPDATA")   returns internal storage (same as before)
   //       if you need the old documents, use PLATFORMINFO$("APPDATA")+"/.."
   //    PLATFORMINFO$("LANG") now returns java.util.Locale.getDefault().getLanguage()
   //       instead of getDisplayCountry()
   //
   // Core:
   //    SAVESPRITE - png does not include palette information (smaller files)
   //    ASR() always returns a positive number (treat input as unsigned int32)
   // 3D:
   //    X_PRINT has optional kerning parameter.
   //
   // Compiler:
   //    ?ELSEIF implemented.
   //    Output of GPCxxxx error numbers for searching in the forums.
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litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Offline Wampus

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Re: GLBasic V11 public beta
« Reply #8 on: 2012-Sep-11 »
Excellent. :D Downloading now.

EDIT: Cloning virtual machine on vmware (macos)... uninstalling previous GLB release... and installing.  ;/

I flippin' love VMware.

Offline spacefractal

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Re: GLBasic V11 public beta
« Reply #9 on: 2012-Sep-11 »
 =D. howover cant test with my game before some days, due I got a filesystem crash on C:, but NO documents and data is lost and recovery is this time no problemo. So dont worry about it (I have a extra harddrive for backup on another machine).

I like the sdcard idea for Android, where I can put the save games to if found (or both). Something that is very good for Greedy Mouse as well me thinks. I look if there is any java issues about assests copy system i created for v10 recently, when I have possible for that (if its not allready fixed).
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline matchy

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Re: GLBasic V11 public beta
« Reply #10 on: 2012-Sep-12 »
What version currently should be used to ship apps with? Should I install this on the development for real use or other machine/vmware for just testing?

Offline okee

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Re: GLBasic V11 public beta
« Reply #11 on: 2012-Sep-12 »
They should work along side each other
I have glb 10 in program files\GLBasic and when i install
11 it automatically creates GLBasic_v11 folder
I can open v 10 and v11
The only thing is when i uninstall v11 the GLBasic uninstaller in add/remove programs
is gone even though i still can use v 10
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Offline hardyx

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Re: GLBasic V11 public beta
« Reply #12 on: 2012-Sep-12 »
What version currently should be used to ship apps with? Should I install this on the development for real use or other machine/vmware for just testing?
You mustn't use a beta version for distribute commercial apps, we must to test first with our code to see if everything works good. But you should have no problems.
« Last Edit: 2012-Sep-12 by hardyx »

Offline spacefractal

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Re: GLBasic V11 public beta
« Reply #13 on: 2012-Sep-12 »
 Short tested today.

Win32: Screenupdate still varied from 30 to 60 fps for the eye, througt fps internal itself is stable and correct. Not sure why.

android: Surface change now just exit app when "sensor" is used in manifest. Hence I wait to fix assets copy issue and device info apply to this version. The version for ealier version from code snippet might work (gernot, fell free use that). Temp fix is use a fixed orentation.
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

Offline matchy

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Re: GLBasic V11 public beta
« Reply #14 on: 2012-Sep-13 »
I've installed it along side and can open either one and v11 will open v11 to edit and test, then back to v10 to ship if required until notice of v11 release, so that is cool.