Nice little 3D intro...

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bigsofty

Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

erico

This is awesome! :O :enc:

Part of it also has a bit to do with the recent discussion on rotozoomanim.
All in all it´s a great video!

...kind of makes me interested in opengl coding =D

It is also a bit scary to watch a half an hour nerd video and get to understand the majority of it while truly enjoying the show.
I suspect it wouldn´t impress the girls :P, but it is well worth watching. :good:

Thanks Bigsofty!

bigsofty

Your welcome Erico, the guy has a genuine talent for explaining complex techniques in a easy to understand and entertaining fashion.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

fuzzy70

Thanks for sharing that Bigsofty. Didn't get a chance to see it all as had to go to work but have downloaded it for later  :good: :good:

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

erico

Its well worth the half an hour! Great stuff!!

mentalthink

I know a library in JS, doing awesome things... I think make a port por Html5, can't be veery complex...
It's simply awesome, make a lot of very complex things like in video without too much work.

I take a look to the presentation, I have interest in shading, but really I don't know from where start, I read it's a bit complex, because it's something like ASM but for the Graphics Cards GPU.

Thanks for the info, I take a look after.

Slydog

#6
Amazing!  1/2 hour time well spent.  Thanks Bigsofty!

Matrices always confused me.  Sure I can learn HOW to multiply them together (learned that in grade 11 or so), but we were never told WHY you would use them.  And what the numbers represent.  Much clearer now thanks to this video.

(Same as Pi, we were told to remember it was 3.14159, but I was never told that the number was the ratio of a circle's circumference to its diameter!  Just here, trust us, use this number in various formulas.)

Edit: Then there's Phi (The Golden Ratio, 1.618)!  I never did get anyone to understand this ratio when I explained it. "The ratio where (B is to A) is the same as (A is to A+B)."
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Schranz0r

I <3 DGArray's :D

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r0ber7

Very interesting. I've just started messing with OpenGL in Android and this is exactly the kind of knowledge I needed. Thanks!