Screenshots must be 960 by 640

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spicypixel

To determine whether it's a 480x320 iDevice or a Retina enabled iDevice do I use a combo of PLATFORMINFO and GETDESKTOPSIZE? Or will it report 480x320 even if its HD capable?
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Crivens

Using 9999x9998 will give you 480x320 on a non-retina iPhone when using GETSCREENSIZE. On a retina iPhone you will get 960x640.

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spicypixel

Quote from: Crivens on 2012-Feb-08
Using 9999x9998 will give you 480x320 on a non-retina iPhone when using GETSCREENSIZE. On a retina iPhone you will get 960x640.

Cheers

Using this method will set the wrong resolution on an iPad if I only want my maximum resolution to be 960x640 though won't it? Also in the project options as I only want 960x640 as my maximum resolution do I set this to 960x640 even if I want to use 480x320?
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spacefractal

#18
No you cannot do 960x640 resolutuion on iPAD, you need to support 1024x768 too. If you remove iPad in Xcode, then you would only get 480x320 on iPad. This look quite very bad and blocky and can been played clunty too (hence I not play iPhone games on iPad).

But its a really quite easy fix with by just using VIEWPORT and center the screen if 1024x768 is detected (or using a graphics wallborder or such).

Also 480x320 future is soon discounted, so dont relay on that. Upscaling and downscaling can both works, which depend on the graphics content (I use downscaling without issues).

Edit: whactout you doing game control on iPad. If example you use joypad, then it's often need to been scaled down, same with slide kind control. They offen need to been adjusted.
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Ian Price

Erico - I love 320x240 too. Most of my best and fave games were done in that res. Upscaling and downscaling both destroy art - but both in different ways, even worse if filters are used.
I came. I saw. I played.

hardyx

#20
Oh my God!! I don't have a 4G device. Retina screenshots are required now, but tomorrow they will not accept 3GS apps. They want to erase no-VIP developers from Appstore.  :(

Ian Price

QuoteThey want to erase no-VIP developers from Appstore.
I would say that's paranoia, but tbh you're probably not too far from the truth. I'm sure Apple would love to have a machine that only hosts AAA stuff, but that is never going to happen. The problem then would be that creativity will be stifled and there would only be the exact same identical dross we would see on every other machine. Apple needs everyone to develop for them, but they still don;t make it easy for everyone to develop for them. Without those innovators, chancers and total oddballs Apple wouldmn't have an AppStore and there wouldn't be Plants Vs Zombies, Angry Birds or a million and one other games that would never have seen the light of day.

Start pushing the boundaries out of everone's comfort zone and they will soon leave. Apple are very nearly there, especially with the market being saturated with dross. They'll weed out some of it, but there will always be dross. Thank goodness for dross - for that is what makes others strive for stuff that is not dross.
I came. I saw. I played.

erico

Quote from: Ian Price on 2012-Feb-08
Erico - I love 320x240 too. Most of my best and fave games were done in that res. Upscaling and downscaling both destroy art - but both in different ways, even worse if filters are used.

but let´s say, my game is 320x240, doubling the pixel size(4x actually) without any filters, won´t destroy the art. you just get fat pixels
If running on desktop of nowadays computers, 320x240 is too small, so scaling up let´s say to 640x480 will do great, to 1280x960 too, no destruction at all.

Ian Price

Actually, viewing the art doubled on a retina display shouldn't alter it but on an iPad the pixels may look too big and blocky, thus destroying the look of the art without actually altering anything.

Now I love chunky pixels - I was brought up with the Amstrad CPC and still love the way they look. But double that size (yes, I know it's 4x) and it doesn't look quite so nice.
I came. I saw. I played.

erico

I see what you mean, playing POWDER on my 1680x1050 ~22"desktop at 320x240 is impossible, I usually scale it up 2x or a little more, if made to fit fullscreen, then it does look too blocky and it looses it´s art/form recognizable aspect, though it dosen´t technically alter the pixels.

But strange enough, that dosen´t happen with kof...maybe I´m a too fan to notice hehe.

Ian Price

QuoteBut strange enough, that dosen´t happen with kof...maybe I´m a too fan to notice hehe.
Love is blind, so they say =D :P
I came. I saw. I played.

Ian Price

Very off-topic, but related to a couple of erico's posts.

Erico - have you seen the news about a new NeoGeo handheld console? - http://forums.gametrailers.com/thread/breaking-news--snk-playmore-an/1273309?page=1


It has 20 NeoGeo games installed from the off including KOF '94


I came. I saw. I played.

Omadan

For now 960,480 is just for screens :) for now ;)
just to inform you guys
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