Interactive fiction stuff

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erico

Upon my thoughts about making quick apps, "visual novels" or interactive fictions were the first ones to come up in my mind.
Having grown up with the coco 2 color adventures(where when I learned english) and so on gave me this hit idea.

I first tried to search for complete engines, like the tomato engine from the guys that make submachine games.
Not finding any suitable engine, I  thought to make it up on a basic programming language.

Couple days ago I stumbled into  Ren'py engine that claims it does it.
It has a script language for deep stuff.
So , like many other engines, If I have to stumble into scripting, I might go as well better program the engine myself.

I´m not sure I make any sense into it as I´m no professional programmer.
An interactive fiction engine is sure to make things sparkle (for me).
I really enjoy kid´s storytelling things on the fantasy/action side of it.

What do you guys think about it? Vortex factor anyone?

okee

What i really enjoyed playing recently was The secret of Grisly Manor
https://chrome.google.com/webstore/detail/kpaadcbfeeiehmjlfbgpafdjbeikhgff

I hadn't played many of these type of games before, but i really enjoyed the puzzles
there seems to be a lot of different types of styles in this genre it's hard to narrow them down
The most popular being the Bigfish hidden object games which contain the clue element
but also search for hidden objects in a scene, personally i hate the hidden object parts
of these games, they're so repetitive and boring

the submachine games i haven't heard of, just tried the first few levels of one out now and they seem
like they would be pretty easy to make, point, click save to inventory, use item on other item etc

I'm starting on an engine like this atm, hope to get the most of it done in the next few weeks
and have a full game with placer graphics and puzzles running.

okee
Android: Samsung Galaxy S2 -  ZTE Blade (Orange San Francisco) - Ainol Novo 7 Aurora 2
IOS: 2 x Ipod Touch (1G)

erico

great! I´m giving a shoot too. I plan on a simpler one, similar to O´dea style but little more point and click.

Hidden object kind of stuff dosen´t interest me either, unless if it is a sub game inside an adventure.
I enjoy some escape the room games though...