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MrPlow

Amigas were my favourite home comp...Games as good, and better than ones in the Arcades.

So if thats true you never got to Amiga Classics "Another World" / "Kick Off 2" / "Elite:Frontier"  ... except maybe on Emu?
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

MrTAToad

I made the mistake of getting an A600...

MrPlow

Yeah, compatibility problems with lots of games...unless you had the right boot-fix disks...

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

MrTAToad

Yes - it was annoying...

fuzzy70

While I do own a few Amigas (along with a lot of other retro 8/16/32bit computers) they are now stored away with my collection as the state of emulation is pretty much spot on.

Funnily enough when I need to create bitmaps like sprites etc chances are I will use DPaint/PPaint in WinUAE due to the many years of using them & familiarity with those respective programs. I have tried & still occasionally use Grafx2 on the PC which was inspired by DPaint but it just somehow lacks the intuitive feel etc, although that may be down to me & my experience.

The Amiga/ST/Archimedes & almost all the computers that came before them, as well as PC's in the 256 colour VGA days, had a wealth of tools for dealing with pixel pushing which to me seems lacking with current software. Granted they are available if you look hard enough but they either lack features or are not cheap.

I have to say the above is just my personal opinion & there is more than likely some great tools available that I have yet to come across but what I currently use works for me & that is what counts, everyone should have a system that works well for them as what suits one doesn't mean it would suit another.

Anything beats going back to graph paper & calculating the hex/dec value of each line etc  :D

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

erico

Brilliance was pretty good too, and It was my package of choice through the final era of the amiga.

One thing you can´t quite emulate from the amiga, is the smoothness of the sprite movement by the 60/50hz + fields resolution.
You could notice it on the mouse pointer. Every other computer felt jerky compared to it.

MrPlow

Amiga was a beast for digital art!
Deluxe Paint III & IV were great.

Something similar...for PC?
https://code.google.com/p/grafx2/

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

mentalthink

Mistake Mr-T it's the best solution today... you can add a Hard Drive very cheaper and put all the Amiga Game into it, and you can expand very easy...

I like more the chase of the Amiga500 but really this machine it's an Inferno for add things, connect to internet or have a hard drive***

***This now it's more easy and not too much expensive with the AKA500, it's an acelerator with 2Mb of Ram and an SD hard drive.

About incompatibilities I will comment my Retro-Forum but I think this problem have solution.

fuzzy70

@ Mentalthink : I think Mr.T was referring to the early days of the A600 in which yes there was some compatibility problems with older software (same problem that the A500+ suffered along with the A1200). Not only that the lack of numeric pad cut off the use of some games that made use of it.

@MrPlow : I did mention grafx2 in my previous post & like I said while it says its a tribute/inspired by Dpaint there's just something about it that doesn't feel quite right to me. Not a fault of the program but more a personal "Me" thing  :D

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

MrPlow

#54
My last Amiga was A1200 i had a whopping 20mb harddrive (2.5") and max RAM expansion...my boot-fixes would allow to switch it all off to run certain games.... so in main I was happy with that machine!

Some 1200 games made good use of the AGA capabilities...

Doh! Apologies Lee, I missed that reference... :blink:
I had a go and its a bit clunky and awkward to use...I currently do just about all my stuff in fireworks 8  and bits in Inkscape.
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

fuzzy70

Funnily enough I use Fireworks as well, because it's designed for web graphics it handles bitmaps far more efficiently than Photoshop etc (which to be fair are more geared to photo editing & so on). I love the slice tools, symbols & animation side of things which combined with styles allows you to generate consistency for whatever you are working on.

I use CS6 as I have the Adobe Suite but even older versions are more than capable & well worth a purchase. I think you should be able to pick up an older version for very little money & it might even be cheaper than some of the current bitmap tools available but with a lot more powerful toolset.

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

mentalthink

Thanks Fuzzy the regulars verbs in English sometime confuse me...

In fact Amiga was and It's the best machine of the computer systems at least for me... this was the really quantum leap not the Sinclair QL... really Commodore was a bit stupid making the Marketing of the Amiga, I ear really was Commodore who kills the Amiga.

At least we enjoy this machines, today all are PC and awesome graphics don't leave to the imagination fly

matchy

#57
I remember begging and borrowing for an Amiga 500 to buy it as soon as I could. The whole era felt rushed and pressured by PCs later but it was fantastic. Deluxe paint animations were so cool.  :-[

Here (attached image) is my Coco system that I compiled in the past year. It's easy to use the mobile phone as an audio player for games but I have had it running on Drivewire. Now I'm experimentally wondering of putting a Raspberry Pi or Arudino in the thermal printer.  :whistle:

Hey Erico, I even found that vary rare Maths Invaders that I mentioned I was on the hunt for but now but haven't found a suitable cassette player.  ;)

erico

Now that is a beautiful site!

Quote from: matchy on 2014-Apr-20
...
Here (attached image) is my Coco system that I compiled in the past year. It's easy to use the mobile phone as an audio player for games but I have had it running on Drivewire. Now I'm experimentally wondering of putting a Raspberry Pi or Arudino in the thermal printer.  :whistle:
...
Using the phone as an audio deck?? :o

You found that game!? Great! I see you did in an audio cassete form. I have 4 tape desks here but I´m sure they need work on the head.
Better make a digital backup of that as fast as possible! :good:

Gee, on the coco II thing I have lately been thinking so much of chr set to make games.
One thing that is taking my current 320x240 game to ever finish is soo much the visual and sound reaches... even at that res they take a lot of time.
I must get back to hard restrictions. Back on the days I´d do a game quite quick using just letters.

matchy

#59
Yeah. A phone, ipod, mp3, whatever to play lots of converted .wav from .cas and .rom files.

I'd like to see your coco work. There are a few small programs that I would like to keep working on. For example, here is a tool in GLB for automatically creating adventure screen location to suit four color coco.