blitzbasic

2012-Dec-07 by MrTAToad in Misc


The USB RiscOS emulator stick has been delayed unfortunately - apparently it's been rather popular, and can't expect delivery before the 13th December.


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2012-Nov-26 by MrTAToad in AtomZ


I'm updating the program slightly (whilst I'm waiting for the next beta) to change how the game works.

In order to make a viable version for Android, I've decided that the multiplayer mode wont be present for the time being.  In addition, you now need to click (or press) where you want your shape to go.

Next, the number of ballz dropped automatically and slowly increases on its own and only one special ballz is dropped (once the number dropped reaches at least 3).

Finally, I will be converting the game to run on Risc OS 5 - I've ordered the emulator USB stick and just need to save up to get the DDE


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2012-Aug-22 by MrTAToad in TSetup


After a bit of a break playing Battlefield and trying to get my old PlasWare stuff working on XP (I gave up with that and turned all the code into a book), I've come back to TSetup, and it's coming along nicely.

One thing I do need to do at some point is a proper font converter program with the ability to create both fixed with fonts, single variable width as well as multiple variable width with fixed step between sizes.


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2012-Jul-10 by MrTAToad in TSetup


As writing an interpreter for the Animator type would be too much trouble, I'm changing it to a batch processor which would call a user-defined routine, passing it the relevant to manipulate.


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2012-Jun-29 by MrTAToad in AtomZ


Added a wipe type for TSetup, which allows simple screen wipes to be introduced.  Now will add a simple console system.


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About me

I think GLBasic is the most useful language covering the most used platforms around.


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