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Messages - Schranz0r

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I can't see youtube videos in this forum on Firefox. Is it just me? I see the space where it should go, but no content or placeholder icon at all.

Is it working now for you?

Bug Reports / Re: Win64 compiling
« on: 2020-Jun-26 »
Hi Folks,

i like this way:


This is the only way it make sens to me.

Change Win to Linux, Mac, Android or what ever and all is fine and clean.

Inline / 3rd party / Re: Box2d - 2D physics
« on: 2020-Jun-21 »

Finde keine Seite der API... Aber normal über Curl und/oder Sockets.

It is working very well SnooPI! :)
Were did you get that information about "DOS-Mode"?

Had not much time lately, to bring it further... 

Hi and welcome to GLBasic :)

1. You can set the screensize with the command SETSCREEN in code. (Press F1 to see the help)
2. GLBasic use SpriteFonts. To create one go to Tools->Font Creator. Give the font a name and save it under the folder "Media"

Here code on how to load it:

Code: (glbasic) [Select]
SETCURRENTDIR("Media") //set current Dir to "Media"!
SETSCREEN 1920, 1080, FALSE  // here you set the screensize windowed

LOADFONT "myFont.png", 1  // load the font, and give a number
SETFONT 1  // load the font by that given number

WHILE TRUE // mainloop

PRINT "Hello, world!", 500, 500 // print out a string to test the font

SHOWSCREEN // swap buffers
WEND // back to the top of "while"

Off Topic / Re: An idea for the forum
« on: 2020-Jun-01 »
Must be a plugin.
You break compatibility that way.

Off Topic / Re: An idea for the forum
« on: 2020-May-26 »
It is not that hard. But not worth it to write a plugin for that.

 :booze: welcome back! :good:

Newer versions of GLBasic are Steam only.

Beta Tests / Re: 3D Demo
« on: 2020-May-11 »
Hi, 3D in the Raylib-Wrapper is not even started.
The Core is complete in now, yesterday is started the "Shapes-Module" :)

Nice, maybe we can include it then into the Repo.

For the functions i wrote a program, just a simple one...
I do the most part by hand :)

I just start the Wrapper from Irrlicht-Engine, was never into it to complete it ^^

Update to Raylib:

All Core-Functions are now in!
See for what's inside Core!
Only one function is skipped: void SetTraceLogCallback(TraceLogCallback callback);
I see no use, and didn't know how to do it in GLBasic atm. :)

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