BASIC

Author Topic: Circular Time - How to make time into a circle.  (Read 2725 times)

Offline Hemlos

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New codesnippet...litterally in every sense of it.

This is how you turn time, into a circle =D

Actually, this shows how i fluxuate a color back and forth....smoothly.
In this snipet...the color fades from White to Black To White in one second.

Code: GLBasic [Select]
                // Color Override - Fluxuator
                STATIC ColorRotator% = 0 , ColorWheel% = 1
                LOCAL Circulartime = 2.777777778 // = 1000/360, one second of time divided by 360.  Divide gettimer() with this, and accumulate the value every loop, and you get 360 degrees rotating every second.
                ColorRotator = (GETTIMER()/Circulartime) + ColorRotator
                IF ColorRotator > 359 THEN ColorRotator = 0
                ColorWheel = INTEGER((SIN(ColorRotator) * 127) + 128)
                Color = RGB(ColorWheel,ColorWheel,ColorWheel)
 
« Last Edit: 2014-Sep-02 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline fuzzy70

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 :good: , I love things like this, short & sweet  :)

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)