Author Topic: Circular Time - How to make time into a circle.  (Read 4824 times)

Offline Hemlos

  • To boldy go where no pixel has gone before!
  • Global Moderator
  • Prof. Inline
  • *******
  • Posts: 1622
  • Particle Hawk
    • View Profile
New codesnippet...litterally in every sense of it.

This is how you turn time, into a circle =D

Actually, this shows how i fluxuate a color back and forth....smoothly.
In this snipet...the color fades from White to Black To White in one second.

Code: (glbasic) [Select]
// Color Override - Fluxuator
STATIC ColorRotator% = 0 , ColorWheel% = 1
LOCAL Circulartime = 2.777777778 // = 1000/360, one second of time divided by 360.  Divide gettimer() with this, and accumulate the value every loop, and you get 360 degrees rotating every second.
ColorRotator = (GETTIMER()/Circulartime) + ColorRotator
IF ColorRotator > 359 THEN ColorRotator = 0
ColorWheel = INTEGER((SIN(ColorRotator) * 127) + 128)
Color = RGB(ColorWheel,ColorWheel,ColorWheel)
« Last Edit: 2014-Sep-02 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline fuzzy70

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 828
  • Look left, Look right, LOOK OUT!!
    • View Profile
 :good: , I love things like this, short & sweet  :)

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)