List of Glbasic v12.096+ bugs

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spacefractal

only fixable bugs is listed here and thinks those are most important.
Any mods, fell free to edit this post or move it (v12.243).




ANDROID:

. 3D on Android: wrong camera viewport and Cullmode inversed:
  http://www.glbasic.com/forum/index.php?topic=9521.

. Orientation is still wrong on many devices when "portrait"
  or "landscape" is used:

  Fix: This issue can been fixed by using Android Extras. A important java
       call is required to detect when orientation value is in.

. bug: icon.png for Android is missing, cause compiler to fails.
  http://www.glbasic.com/forum/index.php?topic=9831.0

  Fix: make sure icon.png exists in the source folder.

. Many Android Extras features could have been included direcectly to
  GLBASIC commands and fixs them, if im got a change to look
  in the source (Space Fractal).


IOS:

. Landscape mode got x/y swapped iOS8 (and now in iOS7 too):
  http://www.glbasic.com/forum/index.php?topic=9971.0

. Include correct icons for iOS7:
  http://www.glbasic.com/forum/index.php?topic=9218.msg82498#msg82498

  Fix: http://www.glbasic.com/forum/index.php?topic=9966.0

. project resolution 768x1024 gives 320x480 on iPhone4/iPod4:
  http://www.glbasic.com/forum/index.php?topic=8847.0

  Fix: Can been fixed by just using 9999x9998 and doing the scaling
       by your self. But its a bug anyway.


. ALPHAMODE is very slow and unusable.

. Color POLYVECTOR is very slow and unusable.


MACOS:

. Virtual Screen is not working (most important bug for now):
  http://www.glbasic.com/forum/index.php?topic=9836.0

. VSync not working for MacOX:
  http://www.glbasic.com/forum/index.php?topic=9218.msg81170#msg81170

. NETWEBEND is buggy and annoying quit the app (why?)

. MUSICVOLUME not working.

. Borderline issue when using glTexParameteri:
http://www.glbasic.com/forum/index.php?topic=9999.0


PANDORA:

. GETPIXEL() not working:
  http://www.glbasic.com/forum/index.php?topic=8642.0

. Virtual Screen is not working (most important bug for now) - Crash bug:
  http://www.glbasic.com/forum/index.php?topic=9836.0

. SPRITE2MEM not working (seen similar issue like GETPIXEL):
http://www.glbasic.com/forum/index.php?topic=9985.msg87370

. GRABSPRITE not working

LINUX:

. Application wont run due to not finding a valid screen BPP
http://www.glbasic.com/forum/index.php?topic=6497.0

Gonna thinks its some missing libs, so help should been done to this one.

VARIOUS CONFIRMED (MAJOR AND MINOR) BUGS:

. SMOOTHSHADING TRUE - Alpha MultiPly bug:
  http://www.glbasic.com/forum/index.php?topic=9861.0

. IIF invalid assignment:
  http://www.glbasic.com/forum/index.php?topic=9857.0

. Calculations in SELECT causes CASE problem:
  http://www.glbasic.com/forum/index.php?topic=9856.0





This list should only include confirmed bugs or possible to fix that. Also im have not posted them all (cant check them all).
Any adminstrator is fell free to move and edit this post and replace the sticky post list, which is from last year.



[EDIT] Added GRABSPRITE for Pandora.
Added MUSIC VOLUME
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

kanonet

Im sure most of the bugs from the old list do still exist, could someone plz confirm this by testing which are fixed and which not? So we could bring that list up-to-date.
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

MrTAToad

Linux

Application wont run due to not finding a valid screen BPP (http://www.glbasic.com/forum/index.php?topic=6497.0)

spacefractal

#3
Im do not add bugs that is relevant to Virtual Machine issues. That same with Android emulators as well unofficial systems (such like MacOSx installed on a  unofficial machine).

All bugs needs to been tested on a real machine with all drivers installed.

This is due OpenGL drivers is often missing on a VM, hence Gernot can do nothing about those issue.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

kanonet

I tested this Linux Issue on a real machine and it was not running (same issue), so its not VM related.
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

MrTAToad

Quote from: spacefractal on 2014-Aug-26
Im do not add bugs that is relevant to Virtual Machine issues. That same with Android emulators as well unofficial systems (such like MacOSx installed on a  unofficial machine).

All bugs needs to been tested on a real machine with all drivers installed.

This is due OpenGL drivers is often missing on a VM, hence Gernot can do nothing about those issue.
Dont worry - have tried it on a real machine too...

spacefractal

#6
added to the list. me thinking if something is missing for Linux (as well Windows), then the app should gracefull exit with a nice message (example due missing opengl or missing a another lib, such as sound thing). Otherwice its hard to debug, so acccepted.

PS. Any Modorate can fell edit the thread or mix it into the other one.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrTAToad

Indeed - a segment fault isn't terribly user friendly!

Kitty Hello

I uploaded a new SDK. 12.308? I can start incremental updates from now on. It should fix a few issues.

Gesendet von meinem GT-N7100 mit Tapatalk


MrTAToad

Great!  Will try that later.

Ian Price

I came. I saw. I played.

erico