Author Topic: V11+V12 Beta bugreports!  (Read 36367 times)

MrTAToad

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Re: V11 Beta bugreports!
« Reply #15 on: 2013-Jul-09 »
640 x 480 screen resolution is needed for HTML 5

MrTAToad

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Re: V11 Beta bugreports!
« Reply #16 on: 2013-Aug-02 »
A keyboard attached/joined to an Android device only partially works - some letters are detected, but most aren't.  Keys like delete and return are ignored as well.

Offline spacefractal

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Re: V11 Beta bugreports!
« Reply #17 on: 2013-Aug-02 »
Later version of androidsextras will cover and fix this bug (replacement of key() and INKEY$). The key native functions, called by Java, is not very good and me thinks its only cover keypad style keyboards.

Ps. Real keyboard supports require android v3.0 and up. So hence unsupported in current glbasic version.
« Last Edit: 2013-Aug-02 by spacefractal »
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MrTAToad

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Re: V11 Beta bugreports!
« Reply #18 on: 2013-Aug-03 »
Yes, I think it has been mentioned that keyboard support requires a later version of Android - would still be good to have though!

Offline spacefractal

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Re: V11 Beta bugreports!
« Reply #19 on: 2013-Aug-06 »
Howover that is not a bug, this is more a Android Limit. Hopefully im got a full SCANCODE keyboard working in this or next week with USB when a keyboard is connected. of course its will require higher SDK version to get working.
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Offline bigsofty

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Re: V11 Beta bugreports!
« Reply #20 on: 2013-Aug-06 »
Small bug.

I had a folded function directly above a non-folded function. Both had inline C. When you load in the project, the non-folded function had GLB-like keywords in the C auto-capitalised (case, break...). This caused a compile error. Unfolding the function and moving it away a little from the other function solved the problem.
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MrTAToad

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Re: V11 Beta bugreports!
« Reply #21 on: 2013-Aug-07 »
Yes, that is a pain - the same thing happens with copying and pasting...

Offline mrplant

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Re: V11 Beta bugreports!
« Reply #22 on: 2013-Aug-07 »
When compiling my game on the Xcode 5 beta preview, I get the following annoying errors anytime I use an external .mm file such as this. Any ideas how to solve this? This is using GLBasic V11 beta 11.414

It would appear a project setting isnt quite compatible with Xcode 5?

Offline bigsofty

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Re: V11 Beta bugreports!
« Reply #23 on: 2013-Aug-09 »
There's a serious linkage error with your project, some of the errors are just the standard C libraries not being recognised, this should not be affected by any of the GLB stuff. Did you try one if the Obj-C XCode examples that came with XCode to see if its directly related to the GLB project settings?
Cheers,

Ian.

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Offline Jonás Perusquía

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Re: V11 Beta bugreports!
« Reply #24 on: 2013-Aug-09 »
I have also a bug report, MOUSEAXIS does not seems to work under Android
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Offline spacefractal

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Re: V11 Beta bugreports!
« Reply #25 on: 2013-Aug-10 »
MOUSEAXIS is actuelly nonesense to been supported for mobileOS, because that command was more suited for a real mouse. On Touch based systems, its better to use MOUSESTATE. If you want MOUSEAXIS on those systems, then do a functions and simulate that function.

That bug have been reported long long time ago and dont except it to been fixed soon.

PS. A that command as a functions could been done in ANDROIDEXTRAS throuch.
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Offline hardyx

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Re: V11 Beta bugreports!
« Reply #26 on: 2013-Aug-10 »
When compiling my game on the Xcode 5 beta preview, I get the following annoying errors anytime I use an external .mm file such as this. Any ideas how to solve this? This is using GLBasic V11 beta 11.414

It would appear a project setting isnt quite compatible with Xcode 5?
You must to put some header line in the .mm file like: #import <UIKit/UIKit.h> to define the functions used.

Offline Jonás Perusquía

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Re: V11 Beta bugreports!
« Reply #27 on: 2013-Aug-23 »
MOUSEAXIS is actuelly nonesense to been supported for mobileOS, because that command was more suited for a real mouse. On Touch based systems, its better to use MOUSESTATE. If you want MOUSEAXIS on those systems, then do a functions and simulate that function.

That bug have been reported long long time ago and dont except it to been fixed soon.

PS. A that command as a functions could been done in ANDROIDEXTRAS throuch.

Thanks for clarifying that spacefractal!
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Offline spacefractal

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Re: V11 Beta bugreports!
« Reply #28 on: 2013-Aug-24 »
v11.414: vSync seen not work anymore on MacOSx, even when using LimitFPS 60,1 or SDL_GL_SetAttribute(16, 1).
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Offline kanonet

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Re: V11 Beta bugreports!
« Reply #29 on: 2013-Sep-04 »
Cause I dont want to create a thread just for this:
Please add a function GENSHADER() or GENX_SHADER(). I dont know a way to check if a slot is already taken by an other shader, so I cant write my own GEN... function.
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