MagnetBall WIP Screenshot (No GLBasic)

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fuzzy70

Just my little thought on this.

How about a fan pushing the ball?. That could use x/y/z positioning, for example angle & distance would affect the pushing of the ball (or slowing down if it's in the balls path).

I like the magnet idea but like Ian I don't get the magnet part, although I may with some more thinking  =D

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

backslider


Schranz0r

I <3 DGArray's :D

PC:
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backslider

The engine I use is Synapsegaming Sunburn.
It's a component based game engine.

And in near future it's cross platform because xna died and it is based on xna.

Ian Price

I reall love the 3D SpinDizzy look to that level. :D

Yeah, as erico says - the magnet has to have some form of use - either to energise the ball or to pull or push it (or enemies away) in a way that makes sense - otherwise users might wask, well why can't I just push/move it with my fingers or the tilt control. I really think it's an excellent idea, and the magent can behave in all manner of excellent ways - using it to push open doors, operate machinery etc. etc. as well as move the ball. But, it's not something that should be forced in. Use it as part of the game, not just as a control option.
I came. I saw. I played.

TI-994A

Hey backslider; I saw the video, and in my opinion, it'll make a great game. And the magnet adds an interesting element to the control, so it's definitely a keeper. Hope it works out well for you.
Texas Instruments TI-99/4A Home Computer: the first home computer with a 16bit processor, crammed into an 8bit architecture. Great hardware - Poor design - Wonderful BASIC engine. And it could talk too!

Slydog

Or have switches (that you hit by accident?  or forced by level design) that reverse the pull force to a push force.
Then you have to push the ball for a while, ha just a thought.
Or magnet powerups to increase the magnet power, to move faster, but also harder to control.

Have metal switches or obstacles that you need the magnet to activate or move.
Have round magnetic pegs (or whatever) in the level that influence the ball when it goes near them, harder to control.

This could become an interesting game!
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

backslider

Really cool and interesting ideas Slydog! :)

backslider

#23
And here is a small screenshot of my new concave hull component.
It's now possible to use any complex model to roll on/through.
This was possible before too but only with static models.
Now I can create complex rotating, moving etc. obstacles.

Do you think I should create my game out of cubes or are complex worlds more cool? :D

Ian Price

Both cube and "real" worlds can work. It will all depend on the game really and how it uses the environment. Cube worlds will certainly be easier to create and texture. Perhaps start with cubes and then build the game and change as/if necessary?
I came. I saw. I played.

backslider

Hi,

I changed the "story" of my game.
Now I don't use a magnet and a metal ball anymore. I will use characters from a earlier game of mine.
It was called Plushbreaker with four different "plushies".

And I think the "fan" idea from fuzzy70 is a cool idea to push the plushies around on cute islands maybe? :)

Here is a screenshot of the plushies at hard work in the old game. :D
What do you think about? Is it better than a magnet?

Cheers

Ian Price

Sounds cool, but so did the magnet based game :)

I came. I saw. I played.

Kitty Hello

I like the magnet idea. How about boxes that can be attracted or disttracted with the magnet?

backslider

It makes no difference if fan or magnet, the physics are the same reversed. :D
Maybe I will keep the magnet idea...

@Gernot:
In my game will be objects like boxes you have to distract, doors you have to "hold" up to roll through or hurricanes which pop up you to the next stage.