I'd really like some sort of access to sound buffers, or be able to make and mess with them like you can screen buffers (CREATESCREEN), but more with commands a bit like some of the file ones (READBYTE, READLONG etc.). This is pretty essential for something I want to do that is along the lines of SFXR but in real-time (writing and reading temp files wont cut it) as part of a game idea. To be honest theres lots of reasons why being able to mess with raw WAV data could be beneficial to GLB programmers -- for the same sort of reasons programmers want to be able to create and access screen buffers to mess with the screen.
I realise it depends on the sound library you are using, and it may not be terribly high priority given more recent events (such as your very unfortunate hard drive crash), but I'm hoping it might be possible one day.