Author Topic: LD 48h game programming competition - WIN Android Tablet!  (Read 41498 times)

Offline metzzo

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Hey!

I just want to say that my game is finished. It's a 2.5D platformer!

Download!
That's no Bug, that's my project!

http://programming-with-design.at/

Offline backslider

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Really funny game  :good:

Offline metzzo

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That's no Bug, that's my project!

http://programming-with-design.at/

Offline caffeinekid

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Oops I didn't know about this until just now and I guess it's over or pretty much over already? Damn. I could have done with an excuse to have a little new coding dabble. :)

Offline Omadan

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http://www.gibconnect.com/~waroma/A_Tiny_World.zip

Saw this competition late but had to join too :)

A quick game for Windows in which you have to jump over the obstacles approaching you in this Spinning World.

The more you jump the faster it will spin and the harder the game gets. Timing is absolutely everything in this Tiny World.

After each game you will get your lap results and how many jumps you have covered, making it ideal for some competition with friends and family.

The game and artwork was all compiled in under 5 hours.

CONTROLS:

Just press space to make your character jump.

Hope you enjoy A Tiny World.



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Offline Minion

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http://www.gibconnect.com/~waroma/A_Tiny_World.zip

Saw this competition late but had to join too :)

A quick game for Windows in which you have to jump over the obstacles approaching you in this Spinning World.

The more you jump the faster it will spin and the harder the game gets. Timing is absolutely everything in this Tiny World.

After each game you will get your lap results and how many jumps you have covered, making it ideal for some competition with friends and family.

The game and artwork was all compiled in under 5 hours.

CONTROLS:

Just press space to make your character jump.

Hope you enjoy A Tiny World.


Erm .... all I get is a black screen :(

Offline Ian Price

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A Tiny World definitely works - managed 7 laps and 29 jumps. It's a fun little game :)
I came. I saw. I played.

Offline Omadan

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Thanks Ian. 29 Jumps, 7 Laps, awesome, it gets fast and once you dont time your jump, you are done for it :)

Minion, you get a black screen, ouch thats really wierd, should work with no problems.

As a cheap solution, get the source and paste it in GLbasic, just to see what you get  ;)

Thanks all
« Last Edit: 2012-Apr-22 by Omadan »
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Offline Hark0

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No time to finish....  :( I go to  :bed:

I no arrive at time...


Inspired on Nebulus (ZX Spectrum)...


Good luck guys!!!!

 :good:
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Offline Ian Price

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I loved Nebulus (Tower Toppler to US NES owners). Shame about that Hark0 :(

BTW Coolo, your game was good too. Creating a 3D (2.5D) game like that in under 48 hours is pretty cool(o) :)
I came. I saw. I played.

Offline kaotiklabs

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Mine will have to wait for the jam submit.
Still work to do and I must sleep  :bed:  :'(

I dont have already a good name for the game, must think about!



[attachment deleted by admin]
« Last Edit: 2012-Apr-23 by kaotiklabs »
Vote Cthulhu! Because the stars are right!!!!
Ia Ia Cthulhu F' tang!

Offline pjarosak

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I submitted my entry. This is the first game of any kind that I've made, so it was a learning experience all around. I started playing with GLBasic Friday night. I feel it's more like 1/2 a tech demo than an actual game, but I learned a lot.

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4916

On my blog, I give some more details and the weekend. Most of the game was written today, while Friday night and Saturday ended up being more learning / prep time, then anything else.
http://blog.pjarosak.com/2012/04/22/ld23-so-you-want-to-create-a-game/

Let me know what you think!

Offline Wampus

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Submitted in time. The final thing is not at all what I had planned. When last night came rolling around I realised I just wouldn't have time to finish unless I did something drastically different. So, where there should have been a strange inner-space exploration and wildlife specimen collecting game there is now a strange inner-space cutscene followed by...a whac-a-mole clone.

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11619

Now I'm out to have fun. Will check out everyone's entries tomorrow.

Offline Kitty Hello

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I was in time, too. It's playable but way beyond finished.

The game:
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=25

My postmortem:
http://www.ludumdare.com/compo/2012/04/23/startrash-galaxy-postmortem/

I'm so sorry that I had so little time and was unable to have social contacts in this compo.

@caffeinekid: Glad to see you around. Long time no see!
« Last Edit: 2012-Apr-23 by Kitty Hello »

Offline Albert

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I've lost a lot of time programming bounding box and collision check, so I ry to finish my game to the jam.


You can try my techdemo if you want:
http://dl.dropbox.com/u/292449/ld48h/LD48.rar