voxatron out

Previous topic - Next topic

erico

it seems voxatron is out as a pay what you want get the alpha and the updates kind of stuff for a couple weeks...
http://www.lexaloffle.com/voxatron.php

I have been following this for quite a while, and will meditate, and probably get it later.
the following video helped a lot:

http://www.youtube.com/watch?v=EKdRri5jSMs

thought to let you guys know, but I guess everyone here will step into this news in a few days.

doimus

Hehe, I just dropped in, about to write the same thread!  =D

I'm building a new desktop PC this week, Battlefield3 is in the mail,  Voxatron is out, goodbye RealLife! :happy:

Ruidesco

YAY! :D Got it.
It crashed once but other than that it plays very well.
The voxel engine is somewhat demanding, since most of it runs off CPU.
The adventure mode is still quite short (just about 45min to finish it, and I am bad at twitch games).
Still, this is just 0.1.3 so there's a lot of road to travel yet.

bigsofty

Loved it, the whole voxel/retro feel is great.!  :good:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Hatonastick

I've always loved the look of this game, will probably get it later on though.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

matchy

Just got it and look forward to playing it later.

doimus

Played it a bit.

Graphics are amazing, voxels work 100%, style is perfect!

And synth music/sfx is absolutely fantastic!

I only have trouble with the controls. Maybe dual analog gamepad or visible mouse crosshair would be a better option.

Hatonastick

So, who's going to make the GLB version?  =D
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Ruidesco

Quote from: Hatonastick on 2011-Nov-01So, who's going to make the GLB version?  =D
Voxel engines/games are very interesting to me and something I've been trying for the last weeks, but so far I've only managed to fake them building 3D objects made out of cubes. :P The effect is cute, but the malleability of the world just isn't there.

Hatonastick

Yes, I must admit I've had an interest in them for a long time myself but every time I look into how Voxels work I go cross-eyed and that's about as far as I get.  Maths never was my strong point.  I might look into it again one day.  I have a vague idea as to how I'd approach it if I used 3D, I'll have to have a play and see if it's viable -- my method would involve vertex coloring and mesh manipulation (and likely to be as slow as heck, much slower the real voxels).

Cute picture btw. :)
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Sokurah

I bought it yesterday and it really is very nice. I love those graphics.
And it runs nicely on my antique computer too, which is a plus. :)
Website: Tardis remakes / Mostly remakes of Arcade and ZX Spectrum games. All freeware. :-)
Twitter: Sokurah

Slydog

In the future I'd love to do a voxel game too.

Instead of vertex colouring, you could have a palette sprite to pick colours from dynamically when creating the mesh.
But still, the mesh manipulation part could be slow. (especially for effects like explosions / particles, etc!)
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

erico

#12
got it yesterday too.

the adventure/game part is quite short yet
40min to get to the end, only some 3 screens produced some challenge.
control scheme used was WASD + numeric keyboard for shooting.
I would enjoy a key to rotate the world every 90 degrees. Some areas are behind and present hard access.
The player´s shadow should also be stronger in general so you get the idea os position while jumping...
The music just rocks, almost impossible to turn off.

add 2 players mode and this has the potential to become something really awesome!

ps: games on filmation like batman or knightlore strongly comes to mind while playing this one!

Hatonastick

#13
Quote from: Slydog on 2011-Nov-01
In the future I'd love to do a voxel game too.

Instead of vertex colouring, you could have a palette sprite to pick colours from dynamically when creating the mesh.
But still, the mesh manipulation part could be slow. (especially for effects like explosions / particles, etc!)
Yeah probably better to look into real voxels.  Pity.  My maths-fu is definitely not strong enough.

Edit: Hey, just these few posts from the guy behind Voxatron are extremely illuminating.

http://www.lexaloffle.com/bbs/?tid=201&page=3
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Wampus

I checked the Humble Bundle website and saw the sales have reached half a million dollars so far. Holy cow!