Author Topic: Red Wizard Island  (Read 121221 times)

Offline Widget101

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Re: Red Wizard Island
« Reply #435 on: 2020-Jun-09 »
Looks awesome!

Very well done. That's a lot of hard work and dedication.

How much development time do you think you put into it?

I'll check it out on Steam.


Offline r0ber7

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Re: Red Wizard Island
« Reply #436 on: 2020-Jun-09 »
Thanks for playing!

I've worked on it on and off for 9 years.


Offline Widget101

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Re: Red Wizard Island
« Reply #437 on: 2020-Jun-09 »
Looks good. Love the vibe and atmosphere. Can tell there's a lot of work gone into it. Well done!

I've got through to Level 3 'Tower Tunnel Jump' but can't progress when I get off the Viking ship. Moving right I fall through the ground and drown.
I found that if I jump when on the ship I can walk along through the air for a while but then fall off after a short while and fall through the floor again. If I walk off the ship and jump its like I'm hitting an invisible ceiling.

Looks like maybe the platform collision is out of sync with the level?

I've posted a short vid below to show you:

Vid removed as it's now fixed. :)

Can't get past this point in the game.

Let me know when you've seen it and I'll delete.

Cheers,

Steve.

« Last Edit: 2020-Jun-24 by Widget101 »

Offline spacefractal

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Re: Red Wizard Island
« Reply #438 on: 2020-Jun-09 »
im have tested it and confirm it. Also you can do get past it by jumping on the water, but then the game might crash back to desktop after a few death (as im tested the area).

Howover im do not have the wierd VIEWPORT issue here throught as seen on your youtube. Im guess this has been happens because the original resolution game use does not present in fullscreen. so glbasic failed to set that resolution and still uses the desktop resolution? This is why im in my games allways uses the desktop resolution and scale to that. All you do need here to set a proper VIEWPORT and center it, then the issue is fixed. Im dont mind borders at all.0

This was a issue a user have pointed it back in 2019 throught.

Also the windowred mode does not work correctly as well and uses larger than the desktop, looks odd. Just resize it some where 64 pixels down or use the game native resoloution.

in Greedy Mouse im did that, while im in Power Up Elevation used its game native resolution (but scaling down if its dont fit as im remember):
Code: (glbasic) [Select]
GETDESKTOPSIZE x, y
FOR i=1 TO 3
LOCAL oldy=y
x=x-64
y=x*0.5625
LOCAL diff=ABS(oldy-y)
IF diff>128 THEN BREAK
NEXT
SETSCREEN x, y, 0;

Im do not remember where 0.5625 game from, property to retain a screen ratio format in windowered mode.

Im wonder why im diddent play  the game, as im really like it and the flow and even nice camera scrolling as well? The atmosphere is excellent and well done! Love that.
« Last Edit: 2020-Jun-09 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline r0ber7

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Re: Red Wizard Island
« Reply #439 on: 2020-Jun-10 »
Thank you for reporting this bug.  :good: I will release a small update soon that will fix this. Will let you know in this thread.

Offline spacefractal

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Re: Red Wizard Island
« Reply #440 on: 2020-Jun-10 »
and if you ask me, no need to delete bug reports. im is happy to get those in my games as well. im will newer delete bug reports. its a reason :-D. Some bugs can sometimes been quite strange....
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline r0ber7

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Re: Red Wizard Island
« Reply #441 on: 2020-Jun-17 »
I just released an update that should fix the issue some of you have been having in level 3. If you encounter any additional things please let me know.

Offline spacefractal

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Re: Red Wizard Island
« Reply #442 on: 2020-Jun-18 »
not fixed here. still fall throught floor start in level 3 and all enemies walk on the water. Im did even  tried to validate. So did you updated with right exe file?
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline r0ber7

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Re: Red Wizard Island
« Reply #443 on: 2020-Jun-19 »
not fixed here. still fall throught floor start in level 3 and all enemies walk on the water. Im did even  tried to validate. So did you updated with right exe file?

Did you get the update? You should not even start near water now. If it still fails, you can skip level with "N" in dev mode (show FPS in options)

Offline spacefractal

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Re: Red Wizard Island
« Reply #444 on: 2020-Jun-19 »
https://www.dropbox.com/s/x9gafpzq8uy13ry/RedWizardIsland.jpg?dl=0

yes im did. im even deleted all Media files and sync it.

The level data might not have updated correctly and need a reupload (and make sure you use the changed files as this also sometimes happens here too).

This also happens to me few times when im forgot to manually copy the data files, glbasic might not replace when compiling the win32 version or you diddent press on the live button (but the game exe seens to been updated, but not the dat files?).
« Last Edit: 2020-Jun-19 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline Widget101

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Re: Red Wizard Island
« Reply #445 on: 2020-Jun-21 »
I've still got the error after the steam update as well. Still falling through the ground when leaving the boat on level .

Offline r0ber7

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Re: Red Wizard Island
« Reply #446 on: 2020-Jun-22 »
Thank you for your replies. I will look into it today.

Offline r0ber7

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Re: Red Wizard Island
« Reply #447 on: 2020-Jun-22 »
I have released an update that locks the resolution on 1280x800, as I could see you were having some graphical glitches as well. The collision problem was caused by code that works fine on 1280x800 and 640x400, but not others. I also adjusted the calculations. Anyway, I have released an additional update solving this problem. If you would try it out that would be great. I've also opened up all three first levels for all players now.
Once again thank you for giving such a good bug report with a video and everything, helps me a lot. :)

Offline spacefractal

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Re: Red Wizard Island
« Reply #448 on: 2020-Jun-22 »
yes that fixed the issue and works perfectly on windowered mode in that level. also not all monitor supports 1280x800 and then might looks very wierd and strected.

in Karma Miwa im did also internal collosion used a fixed resolution, but was completed uneffected by the gameplay that used different assets to draw the scene.

But you could also want to uses a virtual offscreen and scaling it (include mouse):
https://www.glbasic.com/forum/index.php?topic=9848.0

Howover....... Good fix in the end and im would have do the same thing property and playable without those bugs. that is most important! Windowred mode does plays PERFECTLY as well.

« Last Edit: 2020-Jun-23 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline SnooPI

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Re: Red Wizard Island
« Reply #449 on: 2020-Jun-23 »
 :)
You really are the most patient and helpful guy I know in the programming world, Spacefractal.
You have my respect, and it's really sincere  ;)