Author Topic: OpenPandora, touchscreen all over the place  (Read 1527 times)

Offline mrdremel

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Hi, I just created a small game for the OpenPandora and compiled it successfully. Great work on the compiler that works on the pc!

However I am having issues with the touchscreen. When I use the nubs on the Pandora, they control my mousepointer nicely on the screen and I can navigate ok. However I really want to use the touchscreen as objects have to be selected a lot in the game. When I use the touchscreen, it is never accurate. When I start the game and then tap all 4 corners ending in the top left corner, it is sort of calibrated. When I then start using it, it quickly falls out of calibration again.

Any idea how this can happen?

Offline Gary

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Re: OpenPandora, touchscreen all over the place
« Reply #1 on: 2011-Jul-22 »
Not got a pandora but are you using SYSTEMPOINTER FALSE? If so try it with TRUE and see if that cures it. Kitty has said that when its set to false it reads the mouse values in a slightly different way

Offline mrdremel

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Re: OpenPandora, touchscreen all over the place
« Reply #2 on: 2011-Jul-22 »
Not got a pandora but are you using SYSTEMPOINTER FALSE? If so try it with TRUE and see if that cures it. Kitty has said that when its set to false it reads the mouse values in a slightly different way

Did not use the command at all. Set is to true and now it does work like a charm. Sometimes solutions can be very easy indeed.

Offline Kitty Hello

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Re: OpenPandora, touchscreen all over the place
« Reply #3 on: 2011-Jul-23 »
will be set in next update to default true.

Offline Minion

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Re: OpenPandora, touchscreen all over the place
« Reply #4 on: 2011-Jul-23 »
will be set in next update to default true.

Have the other Pandora issues been addressed as well ?

Offline Kitty Hello

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Re: OpenPandora, touchscreen all over the place
« Reply #5 on: 2011-Jul-23 »
Ya i think its all ok