Pseudo 3D track Part 2

Previous topic - Next topic

MrTAToad

As the original version didn't work very well, I converted the QBASIC code (from http://www.gorenfeld.net/lou/pseudo/) to GLBasic, and it runs very well.

Its very basic, and I haven't optimised the code, but it runs :)

A video of it running :



[attachment deleted by admin]

matchy

That's so cool and awesome screen-shots sample of games from there.  :good: :good: It would be really nice to see trees and hills, although I'll have to read that page later.

Kitty Hello


Ionise

Nice conversion.

I have to say though the turns are very angular and rather snappy.

Maybe time for a remake rather than conversion.  ;/
Please remove upon installation.

Ian Price

I came. I saw. I played.

MrTAToad

QuoteI have to say though the turns are very angular and rather snappy.
Curves are done using a very basic calculation - plus it only turns right.

doimus

Cool! It reminds me so much of Mach Rider on NES. Got to remake that some day!

BTW, article/tutorial on that link is fantastic!

erico


MrTAToad

I'm hoping the chap will do proper one with an efficient and smooth system for bends, hills and dips...

Marmor

he have removed the code  :O

MrTAToad

His original large scale one - that went ages ago.  The QBasic code is still there though.

Wampus

Love it! Very retro. Reminds me of Space Harrier and Super Hang On.  :)

MrTAToad


Crivens

If you mean the original C code then use the web archive (wayback machine?) as there is a rar file for it from 2007. Hopefully is for full thing

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

MrTAToad

I hope he is updating that code  - unfortunately there is no release date :)