Sneak peek and play of my soon to be iPhone game

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Slydog

Oh, and that would make a great web site idea, if you know (or are yourself) great artists / caricaturists.
A customer submits a photo, and you sell them a caricature for a fixed price.

Or operate like Elance.com.
Have approved artists that customers can rate, and others can evaluate based on the ratings.
But then why stop at caricatures?  Why not any custom art?
Ah, ideas.  So many of them!  So little time . . . or ambition . . .!
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Ian Price

QuoteYou could add a save feature similar to New Super Mario Bros for the Wii (they call it 'quick save').
Basically, you could auto-save, but only ever allow you to continue from that save point once.
That way you can't just retry continuously from the same point.
That is essentially what it does now.
I came. I saw. I played.

erico

A quick save...
how, in general, you could do such?
I was never able to write a save game routine...

Hark0

Quote from: Ian Price on 2010-Dec-01
BTW Hark0 - is your avatar a caracature of you? Who did it? As I would like to create a version of Puzzled with caracatures of famous people and would be willing to pay for them.

This draw are made by one of the people staff of todoumpc.com. I'm are one of the people that working on old pdf magazine about umpc in this spanish site. For our articles and design in the magazine, we use this type of "photo". Many many people ask to me about this topic too. ;-)

You can see more avatars in the forum...
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Hark0

http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Slydog

Quote from: Hark0 on 2010-Dec-02
Quote from: erico on 2010-Dec-02
A quick save...
how, in general, you could do such?
I was never able to write a save game routine...


http://www.glbasic.com/forum/index.php?topic=4717.msg35575#msg35575

;)

Exactly.

There are two types of games saves you may want to implement.

1. After completing a level
   - Here you only need to save/remember the player name [Edit: or 'save name' if you want to allow multiple game saves per player, then you'd ask him for a save name before starting the game (like a console game).  Otherwise, you may not even need a name if you only allow one save at a time for a game] plus what level(s) they have completed, or just the highest level they have completed, plus maybe the scores they achieved for each level (separate from a high score table so the player can see what scores he has received for each level of that game save).

2. A quick-save [Edit: 'Auto-Save' may be a better term]
   - This is when you want to restore the game exactly how it is currently so they can resume mid-level.  This is needed for iPhone games for when they exit the game by pressing the exit button, or receive a phone call.  Then when they start the game again you can let them continue exactly where they left off.
   - This is much more difficult because you would need to save/restore the state/value of every global variable in your code.  Plus every global array and global type.  [Edit: Oh, and don't forget about static variables!]
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

erico

thanks both of you guys for directions/ideas! :)