Problems with iPhone emulator

Previous topic - Next topic

OscarBraindeaD

Hi all.
I'm new here, so a big hello to all of yours, ah! please, excuse my very bad english.
I'm thinking about purchase GLBasic trying to do some iPhone games. I'm testing the v8 free version and I've built a little program to try it in the X-code iPhone emulator. I followed all the video tutorial by Uncle (thanks for it) -except the id developer change since I'm not a iPhone developer yet- and, when I try to built for the iPhone emulator, the linkedit fails with a "library not found for -lGLBasiciPhone-egl" message.
Please, anybody knows how can I solve this. If I get this working, I'll get the glbasic premium and an account for iPhone development soon.
Thanks in advance.
Regards.

ampos

1.- simulator does not work. Don't try.

2.- you need an apple Dev account to compile for iPhone.

If you don't want to pay to apple find someone with Dev account to compile for you.

OscarBraindeaD

Quote from: ampos on 2010-Oct-09
1.- simulator does not work. Don't try.

2.- you need an apple Dev account to compile for iPhone.

If you don't want to pay to apple find someone with Dev account to compile for you.

Thanks for your answer... maybe I'll get my own Dev account soon. Let's see.
Regards

Leginus

I can highly recomend GLbasic and iphone develpment.  I have only just received my developer license from Apple, so I have been writing my games on pc ready for transfer to iphone.  My main concern was that the iphone would not be able to handle enough gfx and program logic to have any kind of decent commercial game........ I was wrong.

All the games that I have transferred run at full 60fps and are extremely smooth.  If there is one development tool you invest in....make it GLBasic you will not be dissapointed.

Hope that helps :)