Please help a complete noob with a vision...

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Kitty Hello

Please specify the "some" .dll more precisely? I guess there's more programs that do not run on your computer then? Give the detailed error string here and you'll have the solution in a second.

Using Daak - Duck - Dragh - WhateverBasic would be funny. However:
Code (glbasic) Select
FUNCTION Zelda2007:
   DoZelda();
ENFUNCTION
Might not compile on GLBasic, either. (Though I've not tested it, yet)

bubbaman83

...huh? I'll check the .dll thing but I can't at school

bubbaman83

grahh!!! I got grounded from the library before I could find out the .dll file missing...I'll just give up on that...and work on that commercial!

Kitty Hello

What!? There should be a message if anything fails. Please post what is says.

bubbaman83

um....can't really post the error message if I can't see it...sorry....I'll try again later

Kitty Hello

how do you know it doesn't work then!?

bubbaman83

Ok let me try again.
I have GLBasic at the public library. I am currently grounded from the library so I cannot go to check which .dll file is missing. When the school year ends, I can go to the library. At that time I will post the file name

bubbaman83

OK...The error message is as follows:

"This application has failed to start because MFC71.DLL was not found. Re-installing the application may fix this problem."

I've tried reinstalling it but it still gives me this message.

Kitty Hello

strange. I'll put that in the setup again, but it should be there. Check for viruses on that machine! And make sure you have admin rights. The file must be in System32 then.

bubbaman83

admin.....rights? You *love making* crazy? It's a public library, of course I don't have admin rights!

bubbaman83

oh yeah, I've also changed the idea for the game. It will NOT be a Zelda game, It's gonna be either the start of my own series or a one-shot deal that I'll probably just end up porting to a GC disc that only I will have. Also not going for any cheats. No GLBasic, no DarkBASIC, no nothin. I'm coding it completely in C++ do don't plan on hearing from me in a looooong time.

BumbleBee

Hi bubbaman83

You are coding completely in C++?  Possibly a 3D game? May I ask you how old are you?  
To develop a perfect 3D game takes many years.
Don't get me wrong  but I guess you will kick the bucket before.:lol: :lol:

Stay here with us and make a game in GLBasic.:)
See you soon


Cheers
The day will come...

CPU Intel(R) Core(TM) i5-3570k, 3.4GHz, AMD Radeon 7800 , 8 GB RAM, Windows 10 Home 64Bit

bubbaman83

...yeah you can ask but you're gonna laugh....14 (15 in less than a month) I have a few hometown friends who are pretty skilled in C++ and recomended it. Also, I have a friend of a friend of a friend that has the source coding for a pretty generic adventure/Action game that he gives out for people to make their own games out of. Pretty cheap way I know but still, anything should help. I got a 3D Model Maker so I can get the character models ready ahead of time. I'm making it polygons so no sprites for me. Pretty much I'm following the recipe as follows:

1. Get as many coders and such as possible.
2.Stick in a crowded room and put cover on.
3.Simmer for 18-24 months stirring as neccissary and adding pizza and soda pop to taste
4.Open lid. Expect a half baked or unfinished game.

I got that from a book called Game Architecture and Design....It's a pretty good read but it's short for such an important subject....just over a few thousand pages. Oh well.....I'll make due.
BTW, I'm not mad at y'all, you're probably right but I'm still gonna try. You guys have helped me a lot and I'm not likely to forget you anytime soon.

GO DIR EN GREY, ANCAFE, FIREFOX, and MY CHECMICAL ROMANCE!!! THANK YOU GLBASIC FORUM MEMBERS FOR OPENING MY EYES AND HELPING ME KICK MYSELF IN THE BUTT! SEE Y'ALL LATER! I'M OUT!

Kitty Hello

Well, getting others things done is one way of creating a game. However, coordination of professionals is hard task, and coordination of semi-profs is uhm... well...
And in the end, what did _you_ learn? Do whatever you feel cosy with, but here's how I got where I am now (not that this might be some good place, though):
- Start programming BASIC
- Write "games" like: Guess a number, PONG, Monty in the maze
- Then slowly play with 2 things (seperated): Advanced graphics/effects vs. more complex game concepts
  Don't mix it in the first place, it's easier to keep things seperated, first.
- Find friends that are programming as well (with the internet not a problem)
  only with friends you can learn really fast. Exchange your experiences, that's worth everything.


And slowly you will create games  that are more and more sophisticated. Then, if you are really good at game programming concepts, you _might_ switch language if you experience any limits. I don't see any limits in GLBasic, that's why I'm using it for games, although I _do_ know C++. (And I only learned it, because there was no GLBasic back then ;) )

Keep interested, you'll make your way. 14-15 years is perfect age for starting. I was 13, but I was too young. It sort of slowed down my programming in the first place.

mikiex

Another thing you can get involved in is modding communitys of  games, such as unreal etc.
A lot of the hardest work is done for you and it is possible to write new gameplay.
Many people have made a career from it and now work full time on games.

Games can take a lot of work, consider where I work there are 250 people working on 4 projects, each of which take 2years to complete.

Even then we have a lot of people just writing tools to help us make the game in the first place.