Hi,
First, thanks for so fast answers.
About Data Persistence, i wonder if the path that glbasic will provide, will be common for all applications or dependant to application.
About Shut Down App, will be very usefull the soubroutine provided (I didn't know that), and i use only to save data (no graphics hehe).
About Memory Allocation, all works like a charm so i am not really worried about it.
Same about backward compatibility, this was only curiosity, I will code for 3.0 of course.
Thanks to Mr Uncle for sharing that I can use XCode's performance tools for tuning my applications. I dind't know that.
I have a last question. I have found some not expected behaviour testing my application on real device.
The problem arise when i use the upper button of the device (shutdown button), to put device to sleep in middle of the application. When i awake the device using the same button, i found my application on initial state and nothing work (the applications hangs up). I have to shutdown applications using the main button. That is not the expected behaviour, because testing other applications on appstore, and doing the same procedure, i found application on pause state or anything else, and all works. I dont know if that is a coding problem (if i need to do some special coding for that like GLB_ON_QUIT) or if is a behaviour not implemented for GLBasic yet.
Thanks in advance, fjsantos.