Author Topic: GP2X - GLBasic Competition 2007/2008 - THE RESULTS  (Read 19172 times)

Offline Kitty Hello

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http://www.glbasic.com/data/games-gp2x-compo/gp2x-results.pdf

Here's the winners and the prizes (If you prefer having 2 dance mats instead of a GLBasic SDK, drop me an email)

______________________________________
1st Place
a brand new, shiny GP2X F200 with a no-questions-left 4GB SD card plus a never-demo-again GLBasic SDK premium license and CD goes to:
Ian Price - B'lox
______________________________________
2nd Place
another brand new, shiny GP2X F200 and a top-of-the-art GLBasic SDK premium license and CD goes to:
Andy Hewitt - Mouth Trap

______________________________________
3rd Place
an all-weapons-loaded GLBasic SDK premium goes to:
PeeJay - Danger Mouse in the Black Forest Chateau

______________________________________
4th Place
an warm hearted thank-you-so-much-for-joining goes to all the other authors.
There's absolutely no losers in this competition and if there were a wooden spoon for the worst game, I'd have to keep it myself this time. I very much appreciated all your entries and have a great time playing each of them.
I also want to encourage you, whose entries were still work-in-progress, to finish that game.

All in all it was a lot of work. Mainly because there were some issues with the GP2X compiler. But it was worth every second. You helped a lot, making GLBasic more robust and known. You built a great community here. You created great games for the GP2X.

Thank you very much.

Offline BasicMe

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Congratulations to you Ian, Andy, and PeeJay!  In my opinion these winning entries were well deserved!

I enjoyed taking part in this competition, and look forward to the next one.  ;)

Offline Achim

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Congrats to all winners ! Was a pleasure and also looking for the next competition to come :D

CYA !
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Simon Parzer

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Quote
All in all it was a lot of work. Mainly because there were some issues with the GP2X compiler. But it was worth every second. You helped a lot, making GLBasic more robust and known. You built a great community here. You created great games for the GP2X.
It will be a lot more work in the future. There are still numerous issues I had to work around while creating my game and which haven't been resolved yet. Maybe I'll post them some time, some of them are dangerous.

Now my comment on the judging, it's unacceptable for me to give out 3 prices and throw everyone else on the 4th place. It's like saying "we didn't bother judging really, we just picked what we thought were the best three entries". Also, there was no comment why those three were picked, no individual ratings (there were three judges and several voting criteria, remember?), and no comment on the games whatsoever, not even on the winner.
EDIT: Forget that, there is a PDF link with ratings on the top of Gernot's post which I missed.

Offline AndyH

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Congratulations Ian, and well done Peejay and everyone else.

Simon, take a look at the pdf for the scores.

I've seen GLB grow immensely over the time of the competition, there's new commands and plenty of fixes and other updates.  I've not got anything serious at all holding me back (the only thing that was a problem was the lock up on the PPC version but that is fixed now :)) and only wish list items left on my list... if you have bugs or problems please post them so something can be done about them.

Simon Parzer

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Whoops, completely overlooked the PDF link. Maybe you could write something like "for a more comprehensive view of the individual scores see this PDF file" instead of just putting a link at the top. Now I'll have to take back some of what I said, of course.
It wouldn't hurt however to have this announcement on a seperate page, you know, more readable. This forum with its weird layout and tiny fonts just sucks ;)

Offline PeeJay

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Hearty congrats to all involved - as I have always maintained, managing to see a project through to completion is a fantastic achievement in itself (as the number of half finished projects I have sitting on my hard drive will testify!)
www.peejays-remakes.co.uk
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Quasist

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Quote from: GernotFrisch
if there were a wooden spoon for the worst game, I'd have to keep it myself this time.
There many other ways to commit suicide, but stabbing yourself with wooden spoon is kinda funny.

jbrodack

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there should be some general comments on why certain games where chosen.  Blox was very well done so i have no problem with that choice.  mouth trap was good too though I'd like to see AI in the game instead of enemies moving back and forth which makes things way too easy.  Third place has me baffled though as I thought that was one of the weaker entries with touchscreen not really doing much for it.

Something like Chroma, Muepp Muepp, Klaur, or General Promise would have made a better third place in my opinion.

Anyway some great games and I hope they all get continued development and extra features.

This contest makes me glad I got a gp2x f200 for christmas though i already had an f100

Offline S.O.P.M.

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Great, that B'lox is first. The name is so similar to one of my first GLB projects ;)
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2201
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Hatonastick

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GP2X - GLBasic Competition 2007/2008 - THE RESULTS
« Reply #10 on: 2008-Apr-18 »
Oh way to go guys! :)  I should have won though, with my concept game which never saw a line of code written. ;)  Congrats to all!

Offline Ian Price

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GP2X - GLBasic Competition 2007/2008 - THE RESULTS
« Reply #11 on: 2008-Apr-18 »
I've literally just got back from my hols and I'm greeted with this fantastic news. I haven't had a chance to read the full reviews yet, but I'd like to say congrats to Andy and PeeJay, however I also have to thank so many people for helping get B'lox! to be the game it is. It really was more than a solo effort and there was an overwhelmingly positive response to my requests for help so that the game was as playable as it could possibly be.

I'd also like to say that I was really impressed by many of the ideas behind in some of the entries, and it's a shame that some of them are still WIP - let's see them all finished.

Anyway, many thanks to Gernot for creating a great language and responding to all our needs, wants and criticisms of GLBasic and for organising such a great competition.

Thankyou to each and every one of you :)
I came. I saw. I played.

Offline AndyH

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GP2X - GLBasic Competition 2007/2008 - THE RESULTS
« Reply #12 on: 2008-Apr-18 »
Quote from: jbrodack
mouth trap was good too though I'd like to see AI in the game instead of enemies moving back and forth which makes things way too easy.
I'll release an updated version soon.  BTW, there are two other movement patterns rather than just paths - one steers towards you and another does the same when you are close.

Offline BumbleBee

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GP2X - GLBasic Competition 2007/2008 - THE RESULTS
« Reply #13 on: 2008-Apr-19 »
:bed:...get an F200...cool prize...can't believe it...i'm so excited...oh yes...What the hell...Oh, it was just a dream. What a pity. ;)

Congrats to all!

Cheers
The day will come...

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Offline bigsofty

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GP2X - GLBasic Competition 2007/2008 - THE RESULTS
« Reply #14 on: 2008-Apr-20 »
Well cone guys and congrats to the winners! :D

Where can the entries be downloaded?
Cheers,

Ian.

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