LOADANIM & GFX Card Memory

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bigsofty

Since I assume the sprites loaded with loadanim are using the same texture but different UVs, are these more efficient to use with modern GFX cards with large amounts of onboard memory? I know from past experience a small amount large cached blocks are slightly more efficient than sending lots of little blocks and thrashing the bus?
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Kitty Hello

Yes, texture change is a bit costy, thus drawanim with the same sprite might minimally speed tings up.

bigsofty

Cool Gernot, thanks for the info.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)