ZOOMANIM, STRETCHANIM, ROTOANIM and ROTOZOOMANIM

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AndyH

More requests time ;)

Could you add ZOOMANIM, STRETCHANIM, ROTOANIM and ROTOZOOMANIM so we can display a frame from an animation at a different size and rotation please.

Kitty Hello

Why did I know this would be comming...
Phew. These are a lot of work. I tend to delay them for a while now.

AndyH

:)  Reading the other post, it sounds like ROTOZOOMANIM would give you the biggest headache... does that mean ZOOMANIM, STRETCHANIM and ROTOANIM would be less work.  If so, short term these would fill the gap and ROTOZOOMANIM could come at a later date perhaps?  I'll have a look at Polyvector again as suggested in the other thread, but I've been trying to avoid using this too much while I'm working on PocketPC/GP2X games.

Kitty Hello

I only implement RotoZoom, then roto and zoom are at hands automatically.
This is a hard thing. I think I'll implement it with a polyvector wrapper. Not this week, however.

AndyH

Thanks Gernot.  I've written a sprite manager an I'm splitting my anims into sprites for the mean time.