Author Topic: precompiler error  (Read 2300 times)

edh

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precompiler error
« on: 2008-Jan-26 »
// --------------------------------- //
// Project: EDHTTT
// Start: Monday, January 21, 2008
// IDE Version: 5.129


// DEMO-VERSION:
// Missing features:
// No time limit during gameplay
// No watermark in executables


PRINT "hello world!", 100, 100
SHOWSCREEN
MOUSEWAIT
END

gives me this for output...when I click the sand bucket


_______________________________________
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.2007.363 - 2D, WIN32
Wordcount:4 commands

compiling:

linking:
/mingw/lib/crt2.o:crt1.c:(.text+0x167): undefined reference to `__cpu_features_init'
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Time: 2.9 sec
Build: 0 succeeded
*** 1 FAILED ***

I have GLBasic IDE, Version: 5.149 and was following section 1.2 of the help file.

What's up?

Offline BumbleBee

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precompiler error
« Reply #1 on: 2008-Jan-26 »
What a nuisance. It's a mingw problem.  Read this.

  http://www.glbasic.com/forum/viewtopic.php?id=1349

Hope it helps for the moment.:D

Cheers
The day will come...

CPU Intel(R) Core(TM) i5-3570k, 3.4GHz, AMD Radeon 7800 , 8 GB RAM, Windows 10 Home 64Bit

Offline AndyH

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precompiler error
« Reply #2 on: 2008-Jan-26 »
Gernot did a fix for it, but it didn't work for me.  Was going to mention it again.  I have renamed my mingw folder while using GBL.