Interesting, another proof that GLB isn't restricted like some other tools and can be used beyond most popular libraries.
It was the idea

...I’m curious does they have tutorial or something, as most of those engines ended in oblivion 
The last forum on 3D Rad (there is also a section for Unity)
https://classdev.net/page/forumMany still use it (apparently they are just unhappy that 3D Rad has not become open source).
-EDIT-
Important: my wrapper doesn't use the AngelScript version of 3D RAD (which is itself a lightweight wrapper), it just uses the 3D RAD 6 engine dll (and more precisely the 5.8.7.0 dll instead of the 5.8.0.0 of the original 3Impact).
I precise it to avoid the confusions with the 3D Rad Script Reference that there on the forum.
...but I would prefer to use some solution that would try to maintain cross-platform nature of GLB (just in case).
Yes, it's better, but there are a lot of problems since the policy changes of Apple and Google (we are almost forced to use their programming tools).
I think Gernot must have a lot of trouble maintaining the cross-platform nature of GLB

(I hope some of us can help him if he needs it).
Maybe using an external cross-platform engine to lighten the work.
The advantage of this engine (in addition to its many functions) is that it uses D3D, so the maximum speed under Windows.
This can be interesting for a game on Steam (in addition there is more and more good Directx wrapper for Linux, especially for Directx9)
btw. You can add more examples of usage, maybe something with physic, and launch in a window 
Of course, I'm working on it.
It is probably related to missing installed libs or MS c++ stuff on my system, but ones that don´t come as standard.
Yes it's a problem with the Visual C++ Runtimes.
http://www.microsoft.com/downloads/details.aspx?FamilyID=200b2fd9-ae1a-4a14-984d-389c36f85647&displaylang=enLooks cool, very smooth too! 
Thanks You ! This is one of the tips that are not described in the documentation

I had to disable one of my monitors(dual display) for it to work?
Damn, already a big bug

It's very strange, I'll see if it comes from my initialization of the window.