Look like there is few issues to been fixed, before xcode can work with glbasic 14. Currectly im doing setup a general test app, so its can been used for testing for any issues, not just for the source code im got for testing this issues, bot also different issues as well. Hopefully its will crash the same on iOS, where the debugger is easier.
Im will send that project (except the game source code of course) to Gernot as well with full glb_source code. Sometimes its simply easier to expose full code when compiling on xCode. Howover the crash on that line might not allways a fix is there.
Im remember its was a totally differnt issue for the first 64bit crash. If that happens, then im might need to send it to HeadKaze, which is expert to fix that kind of issues (without him, ios 64bit would newer been happens, he was a great help for me).
Also when that project is working, then PRESCALER should also work on iOS as well, because im finally updated the codebase to v14 (Android is allready ready, only ios is missing).