urho3d..

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Marmor

is this for us ?
what do you think ?  :whistle:

erico

I wonder how long have they been on the road?! 8)

bigsofty

I would love to see this in GLBasic, it has some stunning features.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

mentalthink

Guya I have an Idea, beacuse don't make between us some port of this?¿, I think for a only one guy can be very hard work, but for 3, 4 or 5 Machos-Men  =D like us, this it's nothing...

I glad to make something like this if anyone explain whit a couple of funcions how make the port, I like a lot make this, between the weekends perhaps in a couple of months we have done...

Think about it

erico

I like the open asset import library it uses...it supports LWO and LWS and many others :good:

Marmor

awaiting kitty's statement !

Schranz0r

Quote from: Marmor on 2013-Apr-08
awaiting kitty's statement !

Realy?! :D
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

Marmor

 nein das stimmt!

Schranz0r

Erinnere mich wage an einen angefangen Irrlicht-Wrapper von mir... interesse gleich gegen 0 :/
Nur weil die Engine neu ist und man einen Scripter + Assetloader mit dabei hat würde sich ein wrapper lohnen?
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

mentalthink

Yes  Schranz0r, I look about your wrapper but I never find the Code... you can put the code again in the forum?¿.. I like watch the methods for make a port of a complex thing...

bigsofty

I had a quick look into the Urho3d source examples to see how the build process goes. One major problem for integration into GLBasic would be the major use of a component based architecture for most of the examples that I saw(the API is also component based). Component based programming relies on objects to hold the component and its functionality. I don't see how you could do component based coding on a procedural language like GLBasic. I could be wrong though as I still a fairly nooby C++ programmer. Maybe someone with better C++ skills could have a look?
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Schranz0r

It's a pain to wrapp that Engine! i don't see any benefit...
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

bigsofty

I've wrapped OpenB3D and iXors3D engines in the past and the best way I have found to do this is not, in a sense, to design the wrapper from scratch. Have a look and see if their is another wrapper available and see how that has been done. After looking a little deeper I see that Urho use Angelscript as an alternative method of accessing the C++ & components. Angelscript IS a procedural C like language and this could be a back door into Urho. There are 2 options here, extract the proceduralised C++ bindings that Angelscript uses or create a GLBasic interface to and script the engine from within GLBasic.

Urho is a great engine with some great features(real time shadows, even on mobiles, hardware instancing, ambient occlusion etc.), the best free one I have ever seen!
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Betlheem

Quote from: bigsofty on 2013-Apr-09

Urho is a great engine with some great features(real time shadows, even on mobiles, hardware instancing, ambient occlusion etc.), the best free one I have ever seen!

What about this one?  http://www.gameplay3d.org/

mentalthink

Yes Bethlem I take a look sometime ago, but my C++ skills are very low, I don't know how make a port of this lib, I think this will be a lot of work, when I watched I read a lot of commands...

Wellcome to the Boards, o Bienvenida I read Spaninsh in your avatar.. Willkomen  =D