Gl_B 12.243 What's new?

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spacefractal

the mod support for Android have been quite very long time, property since v10 (im have noticed the software player used). Its one of the hidden features, but its Android exclusive only (except there is a fmod player for Windows, which later could turns into a little framework).

Yes Gernot have not sendt any message about the update. But when we begin to tell about it, then its often allways in the main glbasic site and download that from there manual instead.

This is not first time happens and also not the last time.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

I didn´t know about the mod support, but gee, it is really great.
Since all music here is going on IT, I should at least save somewhat 10 megas on app.
Also, the IT will play full quality. :)

Would be nice to have the same support on all platforms. :good:

About updates, this is actually only the second time there is one going without me noticing.
You usually have a log on the main GLB page stating changes, this one didn´t.

But if you download, you have the change log where it installs.

spacefractal

#17
last time im did those mods, its was for a Nintendo DS game. Its was fun to do that. But nothing to debate here. Yes its would been great if we can find a player for the iOS and then do a framework so its can uses the correct commands for the corect OS, even the library used might been differents.

etc using this little XM player for iOS (which im should look on):
http://www.incubatorgames.com/index.php/category/programming/

But since we uses different library for systems, a framework or simply just functions could do the job (etc LOADMUSICZ).



Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

matchy

Are we talking about where and what version, or just talking to phantom marketing support? I don't understand all these fix requests when there's no-one really in the backend replying about it.

erico

I sure is best to concentrate the (in sense)requests and bug fixes into a proper thread as the one that already exists.
We are just discussing some stuff, mod support on desktops is cool and helps but things are fine as they currently are.

hey, you just replied to it! Matchy-glb-support, go implement those stuffs right now!! :nana:

matchy

Right now, we have no right to support the product like it's open source.

erico


matchy

Let's relate it to me then. Zbuffering is not working on Android, all I can do is wait and hope it's "fixed" in a near future version. It's a community frustration and not all can presume there is only one or two people working on it. I like the idea of a tech support thread but it's sounds like too much pressure for Kitty Hello. callin' him out! :-[

mrplant

#23
I have a nasty problem with 12.243 which did not happen in 12.096

I am drawing a menu using Polyvector commands - a 6 pixel outline along the screen edges that randomly changes colour. There is text in the middle of the screen and this is all in a loop until the user presses a key.
What is happening in 12.243 is the text is changing colour as I draw the border so appears to flash with the border when it should remain static. Afterwards my game continues and all the graphics are a shade of red on black.
Very strange.

Anyone else notice behaviour like this?

i can post screenshots and problem code if needed...

-------------------------------------------------------------------------------------------------------------------------------------------

Update:

I checked it all out on another PC and my appologies - GLBasic is fine.

Seems to be an issue related to OpenGL and this particular computers OpenGL drivers...

MrTAToad

That is unusual, especially as the standard font system cant change colour.  Can you post a picture & the program ?

Ian Price

QuoteAfterwards my game continues and all the graphics are a shade of red on black.
Try using ALPHAMODE -1.0 after the POLYVECTOR and before the other drawing - the black may be the colour mask. Don't have any explanation about the red though.
I came. I saw. I played.

erico

It seems to be an open gl problem of his related machine. Probably a non-standard drive/hardware.

Quote from: matchy on 2014-Aug-21
Let's relate it to me then. Zbuffering is not working on Android, all I can do is wait and hope it's "fixed" in a near future version. It's a community frustration and not all can presume there is only one or two people working on it. I like the idea of a tech support thread but it's sounds like too much pressure for Kitty Hello. callin' him out! :-[

Yep, I can relate to that and my own issues.
At least on my end, I have other parts of the game to polish before my issues become something.
Here I also think they won´t become something. While it would be nice to sell pc/mac/linux to boot, I guess I see no trouble to wait a bit for other platforms.
It could also be a reason to bring back attention to it in a long run.
Again, that is related to my issues, which makes it impossible with latest GLB version to release Pandora/Mac and probably Linux.
There are ways to go around, but I think I´m not going to put the time into it.
Still, we will see when it is done. ;)

Hemlos

If you are using windows, you should definetly check with your OEM CPU and GPU manufacturers for the latest drivers.
Bing ChatGpt is pretty smart :O

Kyo

Wow, a multiple flame without me... I'm sad ...  :'(

but I do not understand:
1) Why the ide don't download the new version
2) when you will update the HELP file chm, writing all news (possibly divided by version) and detail for all new command?

Example:
Ver 12.243
Load_XXX click for details and example
Play_XXX click for details and example

Ver 12.096
Addesd support for it Load_Sounds click for details and example
etc.

The chm not is updated!
=D

erico

Quote from: Kyo on 2014-Aug-24
but I do not understand:
1) Why the ide don't download the new version
2) when you will update the HELP file chm, writing all news (possibly divided by version) and detail for all new command?
...

1) Don´t worry about it, we will eventually stumble into it and share if we frequent the forums. It is not something that happens all the time.
2) I guess it will be done when it gets done. There may be plans to update little at a time that makes it no trouble to hold up little while.

Either way, I see no problems on both issues.