Version 11.414 the the audio is not played

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erico

Calling repeated sounds on android, like your code do, and I get an uneven result. I have that situation in my game and it seems to be an android ´feature´.
There are code and techniks to help solve that and ´android extras´ is a fine one.

In my case, I minimized the need to repeat a sound and that fitted my game.

Kyo

you write me the link of "code and techniks to help solve that and ´android extras´"

erico

Here the android extras:
http://www.glbasic.com/forum/index.php?topic=9166.0

You may want to search the forum for keywords like ANDROID SOUND REPEATING it can lead you to a few discussions about that subject. It is a bit scattered and I don´t recall of mind where were the last ones I read about.

Did the latest GLB version work without the need of full path?

Kyo

Thanks for the help Erico.  :booze:

To me it only works with the full path...

Kyo

For remove sound and music from memory I have to use the same system that is used for sprites?

LOADSOUND  "noname",1, 4

kanonet

Yes.
BTW I recommend to just call 'LOADSOUND "", 1, 4' cuz if you input something that does not exist, it might 1st check if it exist - you get it unloaded this way too, but its slower then just inputting an empty string.
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