Unable to generate .ddd file

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rangame

was using the .ddd convert tool.
1) Exported the snowman from fragmotion to .md2
2) opened glbasic-> 3d convert tool -> added .md2 from step1
3) did convert - nothing happens

Im using the free version of GLBASIC, please help

Schranz0r

pls try a another format.
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

erico

1) Exported the snowman from fragmotion to .md2

Try exporting .obj instead?
Should work :good:

rangame

same thing with .obj too, I'm looking to animate a well with bricks changing color,
which is the simplest way to do this
I'm looking for 3D animation
Please help, I'm not able to make any progress here :(

matchy

Obj files don't export the vertex color so import as 3ds. Really, animated the texture sprite and not the mesh color. Import one frame only with vertices' color white or grays with obj.  ;)






Schranz0r

md2 has to many versions to write a simple md2 to ddd ;)
Import to blender and use the exportplugin to ddd, should work

I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

mentalthink

If you use 3d max, use the exporter of Vladimir whit diference it's the best... Works all, animation, colors anything--- if don't use 3ds max  you can use blender.. but I think only 2.5 for windows, and I'm not sure if works fine 100%

bigsofty

Can you post the model, I have Fragmotion too, I'll give it a go using the same method as you and report back.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

rangame

1.) Attaching the zipped snowman.arg file which I opened using fragmotion and followed the steps mentioned at the start
Please let me know (with the steps) once you try the same steps to generate the .ddd

erico

Sorry I recommended OBJ...I myself am experiencing some problems with all OBJ versions different software exports. :(
I can make it work by going into blender as a final step...the OBJ it exports works on my end (coming from Lightwave).
Sculptris can do too. :good:

mentalthink

Hi Rangame, here you have to snowman prioject working...
You have the code and the .ddd file

The convert tool works, at least for me.. But be carefully when FragMotion tells about the export mode... I use Skeleton mode, not Vertex mode... in vertex mode the mesh don't conserve the animation...

Regards


.ddd a bit expensive about 756Kb from 125 from Fragmotion.  :S

rangame

Thanks so much all - special thanks to metalthink, was able to finally get the animation kicking.
Was able to export the skeletal animation sucessfully and get this running
yup fragmotion does not export in the vertex mode, the snowman does not show up on running the app
Now on to try a few animations on to the snowman
Super thanks to all.
Will open another post on queries regarding to animation for sure :)
P.S: Strangely when I was previously trying the export MD2 options, Skeletal/Vertex were never coming up, maybe thats the reason it was not exporting at all previously, however now it works like a gem : =D

rangame

Tried the same procedure with my own animation this time around,
followed the basic cylinder animation in this tutorial:
http://www.fragmosoft.com/fragMOTION/Help/Content/Panes/Panes.html
Attaching the app.
However a blank animation shows up, am I missing something here?