MUSIC #2

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MrTAToad

For some reason the included tune plays on Android - but not properly (it sounds corrupt), but works on other platforms

All my other tunes are fine  :blink:

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fuzzy70

Might be the 48k sample rate thats causing problems, try to convert it to 44.1k & see if that cures it

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

MrTAToad

Yes, will have to try that...

spacefractal

There is already thread extracly this Kevin tune (if I remember correct, not downloaded yet), and only one there was problem with. Not remember link, but it's could been a vbr issue. It's might got removed under forum backup. So try to a none vbr version too.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrTAToad

I would have posted it under that one, but in this case it was an OGG file :)

spacefractal

hey, that why :-D. I was looked this thread on my iPhone, so have not open the file. But what bitrate does the others tunes use, since they others works nice? Mightbeen its should been follow that bitrate and khz? Its look something like a codec or decode error for me.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrTAToad

I dont know - they are all rated the same Khz and what-not : 16-bit PCM, Stereo, 48000Hz

quangdx

I would say try opening it and resaving it with a different audio tool.
Asobi tech - the science of play.
Spare time indiegame developer.

MrTAToad

Dont have anything else apart from Audacity...

quangdx

#9
Everytime I try to re-save it using Goldwave v5.58 to Oggvorbis, I get a division by zero error.
Any reason you're not using MP3?

I then turned on the ignore division by zero errors
and created these two files for you to try.

Let me know if either of these work.

[attachment deleted by admin]
Asobi tech - the science of play.
Spare time indiegame developer.

MrTAToad

Android can't play MP3's

I'll try those later - thanks.

MrTAToad

Think I've got it sorted now. 

In Audacity, it appears that two settings need to be changed to 44100 hz - the project rate at the bottom left and the rate of the loaded sample...  Do both and music plays fine...