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kamakazieturtle

I finally posted a video of my Tilemap Editor, tell me what you think. Its definitely still a work in progress.


MrTAToad

Can you have animated tiles and multiple layers (preferably at least 10).

What is the file format - hopefully something easier than Mappy ? :)

Certainly looks good!

kamakazieturtle

Animated tiles are in progress, and a pain. Loading and saving provides a file with the info for the map and saves a bitmap with the same name to store the tileset image. And thank you. =D

Edit: And currently only 3 layers are provided, so far I've been able to get everything I can out of them but I'm thinking of making it 5 layers.

MrTAToad

The trouble with storing the map as a bitmap, rather than binary data is that, its possible it will be too large to load into a program...

kamakazieturtle

Not as one big image, just the tiles in it. Shown on the right hand side of the program is the tileset you load into the program. Its the only image file required, the data (frame, x, y, and flags such as collision) are stored in another file. The buggy game engine that goes with it, loads these files and tells it where to draw which frames and whether not they are interact-able. In that video the tileset image was 81kb and the data file was roughly 12kb.

Here's an example of what the program outputs:

matchy

Basically, it looks very good and easy to use. I like it!

MrTAToad

Sounds okay!

kamakazieturtle

Thank you, thank you. Oh and MrTAToad I didn't want you to feel like I was being a prude. I definitely want to look into saving the tilesets as data too. But I'm not sure I'm good enough. Maybe when the time arrives I can find some help from here. Soon I may put up a link for the editor and small engine I have. It needs to be tested on other pcs. Anywho back to the grind, the weekend is almost over.

MrTAToad

Thats okay - just wanted to make sure that the most obvious way (saving everything as a picture) wouldn't be a terribly good idea :)

mentalthink

Very Very nice, and usefull.

Thanks for sharing.

kamakazieturtle

Spent the last few days adding in some animation. For single tiles it wasn't that time consuming, but for the multi-selection...  :rant: Well that took a while.


erico

looking great! :good:

kamakazieturtle

Couple new videos of the maps in action. These show the underneath of the drawing system. On another note I have successfully merged the image files with the map data. So now all there is to do is load the image at the very creation of the map, and the finished map will be one data file the engine can load and the program can edit as well.




Omadan

Dont you just love those old classic RPG's ? Keep it up bro. If you finish any game would love to play it.
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kamakazieturtle

Quote from: Omadan on 2011-Jul-31
Dont you just love those old classic RPG's ? Keep it up bro. If you finish any game would love to play it.

I am such a sucker for old-school games, I swear I play my SNES more than even my PS3. I don't know if I will ever actually get a game finished, but when I was about 14 and started programming, all I've wanted to do was make a 2d Game Engine. Nothing fancy, just all the tools I needed to make an RPG or Scroller. So I'm 22 now, haha, few years later. And I think I may finally have all the knowledge acquired for such an endeavor.

Also nothing makes me smile more than an 8-bit game with 32-bit color.  :good: Its like being a kid again.