OS X Wine

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Darmakwolf

GLBasic works great on WINE for OS X Lion (wine version 1.2.2) even with 3D and NET commands. The only problem is the "removed deprecated platform (insert whatever build you selected here)" dialog when clicking "build multiplatform." It even happens when selecting just Win32. It's probably WINE's fault and not GLBasic, but is there a workaround? If it could just do iOS it'd save a lot of trouble. Parallels often gives me kernel panics with GLBasic because Parallels isn't 100% stable in Lion yet!

mentalthink

try to use codeweave, it´s like wine, but better, and install the frameworks, and runs, for me this runs on LInux, but i don´t have any idea to connect my mobile devices.

mentalthink

excuseme  Darmakwolf  the soft it´s Cross Over I confuse the name.  :good:

Darmakwolf

Crossover and Crossover Games does not work on Lion (10.7) currently. It has something to do with a Quartz-WM incompatibility. They expect it will work soon once they build crossover for Lion - but that does nothing for me right now. What I'm saying is, WINE runs GLBasic very very well - it just won't let me compile for anything besides "win32" - and compiled executables run just fine through WINE as well, at full fps. I'm just wondering if there is a workaround for the "build multiplatform" bug.

mentalthink

If you can install the frameworks, whit this I think can be works, I only installing the frameworks, I thinks it´s 2005 and 2008 it will works. I think in the same bootle you can add this framewrosk, sorry, but I don´t use wine, but I read it´s the same but whit a little better issues. I think they are the same people who develops the 2 softs.

Darmakwolf

look... I know you're trying to help, but you don't understand. CROSSOVER DOES NOT WORK IN LION YET. Wine is running GLBasic fine, and everything loads up and can compile to win32 and all my games work great. this is a specific bug with compiling for other platforms with wine.

mentalthink

ok, don´t problem,  :-[